| Acid | Base | +8 Max HP; -2 % Dodge; -2 Knockback |
| Adrenaline | Base | +5 % Dodge; 50% chance to heal 5 HP when dodging an attack |
| Alien Baby | Base | +15 Max HP; +10 % Enemy health |
| Alien Eyes | Base | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each |
| Alien Magic | Base | +8 Max HP; +3 HP Regeneration; -8 Luck |
| Alien Tongue | Base | +30% pickup range; +1 Knockback |
| Alien Worm | Base | +3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables |
| Alloy | Base | +3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5 % Crit Chance; -6 % Dodge |
| Anvil | Base | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. |
| Ashes | DLC | +20 % Damage; +20 % Attack Speed; +100 Range; -1 Armor at the end of a wave |
| Axolotl | DLC | Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item |
| Baby Elephant | Base | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material |
| Baby Gecko | Base | +10 Range; +25% chance to instantly attract a material when it’s dropped |
| Baby Squid | DLC | +1 HP Regeneration when you level up; -3 % Attack Speed |
| Baby With a Beard | Base | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die; -50 Range |
| Bag | Base | +15 materials when you pick up a crate; -1 % Speed |
| Bait | Base | +8 % Damage; Special enemies appear at the beginning of the next wave |
| Ball and Chain | Base | +15 % Damage; +3 Armor; +5 Knockback; -3 % Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks |
| Bandana | Base | Projectiles pierce through 1 additional target; -10 % Damage |
| Banner | Base | +20 Range; +10 % Attack Speed; -5 Knockback |
| Barnacle | DLC | +35% stats gained from level upgrades; +1 Curse when you level up |
| Barricade | Base | +3 Knockback; +8 Armor while standing still; -5 % Speed |
| Bat | Base | +2 % Life Steal; -2 Harvesting |
| Bean Teacher | Base | +50 % XP Gain; -2 % Life Steal |
| Beanie | Base | +4 % Speed; -6 Range |
| Big Arms | Base | +12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3 % Attack Speed; -3 % Speed |
| Black Belt | Base | +25 % XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck |
| Black Flag | DLC | +1 material when you kill a cursed enemy; +10% Enemies; +10 % Enemy health; +10 % Enemy damage; +5 Curse |
| Blazemander | Base | Spawns a Blazemander pet that deals 1 (+1%) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1%) damage. Enemies hit by any of these attacks take 5x3 (+50%) burning damage |
| Blindfold | Base | +5 % Crit Chance; +5 % Dodge; -15 Range |
| Blood Donation | Base | +40 Harvesting; You take 1 damage per second (does not give invulnerability time) |
| Blood Leech | Base | +2 % Life Steal; +2 HP Regeneration; -3 Harvesting |
| Bloody Hand | Base | +10 % Life Steal; +2 % Damage for every 1 % Life Steal you have ; You take 1 damage per second (does not give invulnerability time) |
| Boiling Water | Base | +2 Elemental Damage; -1 Max HP |
| Bone Dice | DLC | +50% chance to get +1 % Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shop |
| Bonk Dog | Base | Spawns a Bonk Dog pet that deals 10 (60%) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40%) explosive damage in an area |
| Book | Base | +2 Engineering; +1 Elemental Damage; -1 Luck |
| Bot-o-mine | Base | Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100%) damage. It also spawns a landmine every 5 seconds dealing 10 (+100%) damage in an area |
| Bowler Hat | Base | +15 Luck; +18 Harvesting; -5 % Attack Speed; -3 % Crit Chance |
| Boxing Glove | Base | +1 Melee Damage; +3 Knockback |
| Broken Hourglass | Base | This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP |
| Broken Mirror | Base | This mirror duplicated an item |
| Broken Mouth | Base | +5 Max HP; -1 HP Regeneration |
| Builder's Turret | DLC | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile when you reach 30 Structure Range |
| Builder's Turret Ii | DLC | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile; +1 projectile when you reach 150 Structure Range |
| Builder's Turret Iii | DLC | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +2 projectiles; +1 projectile when you reach 300 Structure Range |
| Builder's Turret Iv | DLC | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +3 projectiles |
| Butterfly | Base | +2 % Life Steal; -1 Elemental Damage |
| Cake | Base | +3 Max HP; -1 % Damage |
| Campfire | Base | +2 Elemental Damage; +2 HP Regeneration; -2 % Speed; In Nightmare difficulty, fog visibility increases by 50% |
| Candle | Base | +4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5 % Damage; In Nightmare difficulty, fog visibility increases by 25% |
| Candy Bag | Base | Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional elite |
| Cape | Base | +5 % Life Steal; +20 % Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage |
| Catling Gun | Base | Spawns a Catling Gun pet that shoots bullets dealing 10 (+60%) damage. Its attack speed doubles when the player or pets stay close |
| Cauldron | DLC | +50% pickup range; +20 % Damage for 2 seconds after picking up a consumable; -2 HP Regeneration |
| Celery Tea | Base | +5 % XP Gain at the end of a wave; +50 % XP Gain during the next wave; +100 % Enemy health during the next wave |
| Chameleon | Base | +3 % Dodge; +20 % Dodge while standing still; -4 % Damage |
| Charcoal | Base | +1 Elemental Damage; +2 Melee Damage; -2 Harvesting |
| Claw Tree | Base | +1 Melee Damage; +3 % Crit Chance; -1 Max HP |
| Clockwork Wasp | Base | +10 % Structure attack speed; +5 % Speed |
| Clover | Base | +20 Luck; +6 % Dodge; -2 % Life Steal |
| Coffee | Base | +10 % Attack Speed; -2 % Damage |
| Cog | Base | +4 Engineering; +1 Knockback; -4 % Damage |
| Coil | Base | +5 Knockback; +1 % Damage for every 1 Knockback you have |
| Community Support | Base | +1 % Attack Speed for every current living enemy ; -2 Armor |
| Compass | Base | +5 % Speed; +3 Engineering; -3 % Crit Chance |
| Coral | DLC | +10 HP Regeneration while standing still; -10 Range |
| Corrupted Shard | DLC | +3 % Damage; +1 Curse |
| Coupon | Base | -5 % Items Price |
| Crown | Base | Harvesting increases by an additional 8% at the end of a wave |
| Crystal | DLC | +5 % Attack Speed; +1 % Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 Engineering |
| Cute Monkey | Base | +8% chance to heal 1 HP when picking up a material; -1 Ranged Damage |
| Cyberball | Base | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies |
| Cyclops Worm | Base | +12 % Damage; -12 Range |
| Dangerous Bunny | Base | +1 free reroll in the shop |
| Decomposing Flesh | Base | +1 % Life Steal when you level up; -1 Max HP when you level up |
| Defective Steroids | Base | +2 Max HP; +2 Melee Damage; -3 % Attack Speed |
| Diploma | Base | +10 Engineering; +50 % XP Gain; -3 Max HP |
| Doc Moth | Base | Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled |
| Duct Tape | Base | +1 Armor; +1 Engineering; -2 Max HP |
| Dynamite | Base | +15 % Explosion Damage |
| Energy Bracelet | Base | +5 Max HP; +2 HP Regeneration for every permanent -1 % Speed you have ; -20 % Speed |
| Exoskeleton | Base | +3 Armor; +5 % Crit Chance; +5 Engineering; +5 % Speed; -2 HP Regeneration; -2 % Life Steal |
| Explosive Shells | Base | +60 % Explosion Damage; +15 % Explosion Size; -15 % Damage |
| Explosive Turret | Base | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area |
| Extra Stomach | Base | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) |
| Eyepatch | DLC | Projectiles get +1 piercing on critical hit; +3 % Crit Chance; -10% Accuracy |
| Eyes Surgery | Base | Burning activates 20% faster; +1 Elemental Damage; -10 Range |
| Fairy | Base | +1 HP Regeneration for every different Tier I item you have ; -3 HP Regeneration for every different Tier IV item you have |
| Feather | DLC | +1 Ranged Damage; +3 % Dodge; -3 % XP Gain |
| Fertilizer | Base | +8 Harvesting; -1 Melee Damage |
| Fin | Base | +10 % Speed; +3 % Life Steal; -8 Luck |
| Fish Hook | DLC | Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse |
| Focus | Base | +30 % Damage; -3 % Attack Speed for every different weapon you have |
| Fresh Meat | Base | +2 % Life Steal; -1 HP Regeneration |
| Fried Rice | Base | +1 HP Regeneration for every currently burning enemy |
| Frozen Heart | Base | +8 Elemental Damage; +5 % Crit Chance; Weapon damage additionally scales with 10% Elemental Damage; Burning activates 100% slower |
| Fruit Basket | Base | Enemies have a higher chance of dropping fruits; -3 HP Regeneration |
| Fuel Tank | Base | +4 Elemental Damage; -1 Melee Damage; -1 Ranged Damage |
| Gambling Token | Base | +8 % Dodge; -1 Armor |
| Garden | Base | Spawns a garden that creates a fruit every 15 seconds |
| Gentle Alien | Base | +2 Max HP; +5 % Damage; +5% Enemies |
| Ghost Outfit | Base | Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 Armor |
| Giant Belt | Base | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) |
| Glass Cannon | Base | +25 % Damage; -3 Armor |
| Glasses | Base | +20 Range |
| Gnome | Base | +10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range |
| Goat Skull | Base | +3 Melee Damage; -2 % Crit Chance |
| Gobbler's Hat | Base | +70% materials dropped; -15% Speed; -10% Dodge |
| Goblet | DLC | +15% chance to heal 1 HP when killing an enemy; -3 HP Regeneration |
| Goldfish | DLC | Items will be 1 tier higher after the next reroll |
| Greek Fire | Base | Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75% |
| Grind's Magical Leaf | Base | +3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1 % Life Steal at the end of a wave |
| Gummy Berserker | Base | +5 % Attack Speed; +25 Range; -1 Armor |
| Handcuffs | Base | +8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current value |
| Head Injury | Base | +6 % Damage; -8 Range |
| Heavy Bullets | Base | +5 Ranged Damage; +10 % Damage; +10 Range; -5 % Attack Speed; -5 % Crit Chance |
| Hedgehog | Base | +2 Melee Damage; +1 Ranged Damage; -1 HP Regeneration |
| Helmet | Base | +1 Armor; -2 % Speed |
| Honey | Base | +3 Ranged Damage; +10 % Explosion Damage; +5 % Explosion Size; -3 % Speed; -3 % Dodge |
| Hourglass | Base | Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP |
| Hunting Trophy | Base | 33% chance to gain 1 material when killing an enemy with a critical hit |
| Ice Cube | Base | Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage |
| Improved Tools | Base | +10 % Attack Speed; Increases the attack speed of your structures by 0% (50%) |
| Incendiary Turret | Base | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage |
| Injection | Base | +7 % Damage; -2 Max HP |
| Insanity | Base | +6 % Crit Chance; -3 % Damage |
| Jelly | Base | +1 Max HP for every different weapon you have |
| Jellyshield | Base | Spawns a Jellyshield pet that orbits around the player. It can block projectiles |
| Jerky | DLC | +3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantly |
| Jet Pack | Base | +15 % Speed; +10 % Dodge; -5 Max HP; -1 Armor |
| Knot | DLC | +15 % Damage; +15 Max HP; Weapons can no longer be upgraded or recycled |
| Kraken's Eye | DLC | You have a 50% chance to explode for 10 (+500%) damage when you get hit; +15 Max HP; +15 Curse |
| Landmines | Base | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area |
| Lantern | DLC | +10 % Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75% |
| Laser Turret | Base | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage |
| Leather Vest | Base | +2 Armor; +6 % Dodge; -3 Max HP |
| Lemonade | Base | +1 HP recovered from consumables |
| Lens | Base | +1 Ranged Damage; -5 Range |
| Lighthouse | DLC | +20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100% |
| Little Frog | Base | +20% pickup range; +10 Harvesting; -3 % Dodge |
| Little Muscley Dude | Base | +3 Melee Damage; +5 Max HP; -15 Range |
| Lootworm | Base | Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it |
| Lost Duck | Base | +8 Luck; -1 Elemental Damage |
| Lucky Charm | Base | +30 Luck; -2 Melee Damage; -1 Ranged Damage |
| Lucky Coin | Base | +2 Luck for every 1 % Crit Chance you have ; -2 Armor |
| Lumberjack Shirt | Base | Trees die in one hit |
| Lure | Base | +2 HP Regeneration; 2 additional loot aliens appear during the next wave |
| Mammoth | Base | +20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8 % Damage; -3 % Speed |
| Mastery | Base | +6 Melee Damage; -3 Ranged Damage |
| Medal | Base | +3 Max HP; +3 % Damage; +1 Armor; +3 % Speed; -4 % Crit Chance |
| Medical Turret | Base | Spawns a medical turret that shoots bullets healing 3 (+5%) HP |
| Medikit | Base | +10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck |
| Metal Detector | Base | +5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5 % Damage |
| Metal Plate | Base | +2 Armor; -3 % Damage |
| Mirror | DLC | Duplicates the next item you get from the shop (item limits can't be exceeded) |
| Missile | Base | +10 % Damage; -4 % Attack Speed |
| Mouse | Base | +5 % Life Steal; +10% Enemies; -5 Harvesting |
| Mushroom | Base | +3 HP Regeneration; -2 Luck |
| Mutation | Base | +1 Ranged Damage; +1 Elemental Damage; -3 Knockback |
| Nail | Base | +5 Engineering; Weapon damage additionally scales with 20% Engineering; -2 Ranged Damage |
| Night Goggles | Base | +15 % Crit Chance; +50 Range; -3 Max HP; -1 Armor |
| Octopus | Base | +12 Max HP; +5 HP Regeneration; +3 % Life Steal; -8 % Crit Chance |
| Padding | Base | +3 Max HP; +1 Max HP for every 80 Materials you have |
| Panda | Base | +12 Max HP; +25 Luck; -5 % Damage |
| Peaceful Bee | Base | +4 % Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage |
| Peacock | Base | +25 % XP Gain; +100 % XP Gain during the next wave; +50 % Enemy damage during the next wave |
| Pearl | DLC | +1 % Damage for every permanent 10 Luck you have ; +3% chance of finding an extra Pearl in a crate |
| Pencil | Base | +1 Engineering |
| Penguin | DLC | +1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health |
| Piggy Bank | Base | +20% of your materials at the start of waves (stops working at wave 20) |
| Pile of Books | Base | Your structures can crit; +5 % Crit Chance; +3 Engineering |
| Plant | Base | +3 HP Regeneration; -1 % Life Steal |
| Plastic Explosive | Base | +25 % Explosion Size |
| Pocket Factory | Base | +2 Engineering; Killing a tree spawns a turret |
| Poisonous Tonic | Base | +10 % Attack Speed; +5 % Crit Chance; +15 Range; -2 HP Regeneration |
| Potato | Base | +3 Max HP; +2 HP Regeneration; +1 % Life Steal; +5 % Damage; +5 % Attack Speed; +3 % Speed; +3 % Dodge; +1 Armor; +5 Luck |
| Power Generator | Base | +1 % Damage for every permanent 1 % Speed you have ; -5 % Damage |
| Propeller Hat | Base | +10 Luck; -2 % Damage |
| Pumpkin | Base | +15% Piercing Damage. Can't go above base damage; -2 % Damage |
| Ratzilla | Base | Spawns a Ratzilla pet that deals 5 (+10%) damage |
| Recycling Machine | Base | Gain 35% more materials from recycling items |
| Regeneration Potion | Base | HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration |
| Reinforced Steel | Base | +2 Ranged Damage; +3 Engineering; -3 % Speed |
| Resting Goldfish | Base | +2 % Attack Speed for every 1 % Dodge you have ; -80 Range |
| Ricochet | Base | Your projectiles gain +1 bounce; -25 % Damage |
| Rip and Tear | Base | Enemies have a 20% chance to explode for 10 (+50%) damage when they die; -5 % Crit Chance |
| Riposte | Base | +2 Melee Damage; 100% chance to deal 1 (300%) damage to an enemy when dodging their attack |
| Ritual | Base | +6 % Damage; +2 % Life Steal; -2 Engineering |
| Robot Arm | Base | +3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave |
| Sad Tomato | Base | +8 HP Regeneration; Start waves with -50% HP |
| Saltwater | DLC | +2 Melee Damage; +3 % Attack Speed; +10 % Speed for 3 seconds when you take damage; -1 Elemental Damage |
| Scapegoat | Base | Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it |
| Scar | Base | +20 % XP Gain; -8 Range |
| Scared Sausage | Base | Attacks have a 25% chance to deal 3x1 (+100%) burning damage |
| Scarf | DLC | +4 HP Regeneration; +4 Melee Damage; +4 % Speed; +25 % Enemy Speed during the next wave |
| Scope | Base | +2 Ranged Damage; +25 Range; -7 % Attack Speed |
| Seashell | DLC | Every ranged weapon's 5th projectile has +3 projectiles; -10 % Damage |
| Shackles | Base | +8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current value |
| Shady Potion | Base | +20 Luck; -2 HP Regeneration |
| Sharp Bullet | Base | Projectiles pierce through 1 additional target; -20% Piercing Damage; -5 % Damage; -3 Knockback |
| Shmoop | Base | +3 Armor; +100% chance to instantly attract a material when it’s dropped |
| Silver Bullet | Base | +25% damage against bosses and elites |
| Small Fish | DLC | +10% damage against targets above 75% health; -3 % Attack Speed |
| Small Magazine | Base | +2 Ranged Damage; +10 % Attack Speed; -6 % Damage |
| Snail | Base | -8 % Enemy Speed; -3 % Speed |
| Snake | Base | Burning spreads to an additional nearby enemy; -1 Max HP |
| Snowball | Base | +1 Elemental Damage every time you get an item that increases Elemental Damage |
| Spicy Sauce | Base | +3 Max HP; Consumables have a 50% chance to explode for 10 (+100%) damage when picked up |
| Spider | Base | +12 % Damage; +6 % Attack Speed for every different weapon you have ; -3 % Dodge; -5 Harvesting |
| Spyglass | DLC | +10 Range; -25 % Reroll Price |
| Starfish | DLC | +20% materials dropped from enemies; +10 Harvesting; +15 % Enemy damage |
| Statue | Base | +40 % Attack Speed while standing still; -10 % Speed |
| Stone Skin | Base | +1 Max HP for every permanent 1 Armor you have ; -6 % Attack Speed |
| Strange Book | Base | +1 Engineering for every permanent 1 Elemental Damage you have ; -1 Melee Damage; -1 Ranged Damage |
| Sunglasses | Base | +10 % Crit Chance; -1 Armor |
| Sunken Bell | DLC | Once per wave, you explode for 100 (+500%{{StatIcon|Melee Damage+500%+500%+500%}}) damage when you fall below 40% health |
| Tardigrade | Base | Nullifies the damage of one hit taken every wave |
| Tentacle | Base | +3 % Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hit |
| Terrified Onion | Base | +4 % Speed; -5 Luck |
| Toolbox | Base | +6 Engineering; -8 % Attack Speed |
| Torture | Base | +15 Max HP; Restore 5 HP per second. Cannot heal any other way. |
| Toxic Sludge | Base | +2 Elemental Damage; -2 % Dodge |
| Tractor | Base | +40 Harvesting; -8 % Damage |
| Treasure Map | DLC | +20% chance of finding an extra item in a crate |
| Tree | Base | More trees spawn |
| Triangle of Power | Base | +20 % Damage; +1 Armor; -2 % Damage when you take damage until the end of the wave |
| Turret | Base | Spawns a turret that shoots bullets dealing 10 (+80%) damage |
| Tyler | Base | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%{{StatIcon|Engineering+90%}}) damage each |
| Ugly Tooth | Base | Hitting an enemy removes 5% of their speed. Max 20%; -3 % Speed |
| Vigilante Ring | Base | +3 % Damage at the end of a wave |
| Wandering Bot | Base | Spawns a little bot that slows down nearby enemies |
| Warrior Helmet | Base | +3 Armor; +5 Max HP; -5 % Speed |
| Weird Food | Base | +2 HP recovered from consumables; -2 % Dodge |
| Weird Ghost | Base | +3 Max HP; Start the next wave with 1 HP |
| Wheat | Base | +4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental Damage |
| Wheelbarrow | Base | +16 Harvesting; -1 Armor |
| Whetstone | Base | +4 % Life Steal; -3 Knockback |
| Whistle | DLC | +50% chance for loot aliens to appear; +20% movement speed for loot aliens; Whistles when a loot alien spawns |
| White Flag | Base | +5 Harvesting; -5% Enemies |
| Will-o'-wisp | Base | +1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack Speed |
| Wings | Base | +10 % Speed; +30 Range; -2 Elemental Damage |
| Wisdom | Base | +5 % Damage every 5 seconds until the end of the wave; -15 % Damage |
| Wolf Helmet | Base | +10 Elemental Damage; +20 Luck; -5 Engineering |