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Brotato items

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 5 from the Steam store pageBrotato gameplay screenshot 6 from the Steam store page

244 rows

NameRarityPriceEffectTagsSetEvidence status
Acid 265+8 Max HP; -2 % Dodge; -2 KnockbackMax HPBase 1 source
Brotato Wiki Template:Item Data
Adrenaline 360+5 % Dodge; 50% chance to heal 5 HP when dodging an attackDodgeBase 1 source
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Alien Baby 380+15 Max HP; +10 % Enemy healthMax HPBase 1 source
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Alien Eyes 250Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage eachMax HPBase 1 source
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Alien Magic 385+8 Max HP; +3 HP Regeneration; -8 LuckMax HP, HP RegenerationBase 1 source
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Alien Tongue 125+30% pickup range; +1 KnockbackPickup, KnockbackBase 1 source
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Alien Worm 115+3 Max HP; +2 HP Regeneration; -1 HP recovered from consumablesMax HP, HP RegenerationBase 1 source
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Alloy 380+3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5 % Crit Chance; -6 % DodgeMelee Damage, Ranged Damage, Engineering, Crit Chance, Elemental DamageBase 1 source
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Anvil 4120A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Base 1 source
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Ashes 4100+20 % Damage; +20 % Attack Speed; +100 Range; -1 Armor at the end of a waveAttack Speed, Damage, RangeDLC 1 source
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Axolotl 4130Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this itemDLC 1 source
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Baby Elephant 12225% chance to deal 1 (25%) damage to a random enemy when you pick up a materialLuck, PickupBase 1 source
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Baby Gecko 118+10 Range; +25% chance to instantly attract a material when it’s droppedPickup, RangeBase 1 source
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Baby Squid 255+1 HP Regeneration when you level up; -3 % Attack SpeedHP RegenerationDLC 1 source
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Baby With a Beard 3100One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die; -50 RangeRanged DamageBase 1 source
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Bag 115+15 materials when you pick up a crate; -1 % SpeedLuck, Exploration, EconomyBase 1 source
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Bait 225+8 % Damage; Special enemies appear at the beginning of the next waveDamage, Number of EnemiesBase 1 source
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Ball and Chain 375+15 % Damage; +3 Armor; +5 Knockback; -3 % Speed; Weapons have a minimum cooldown of 0.75 seconds between attacksDamage, Armor, KnockbackBase 1 source
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Bandana 375Projectiles pierce through 1 additional target; -10 % DamageRanged DamageBase 1 source
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Barnacle 380+35% stats gained from level upgrades; +1 Curse when you level upCurse, XP GainDLC 1 source
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Barricade 375+3 Knockback; +8 Armor while standing still; -5 % SpeedArmor, Stand Still, KnockbackBase 1 source
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Bat 120+2 % Life Steal; -2 HarvestingLife StealBase 1 source
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Bean Teacher 370+50 % XP Gain; -2 % Life StealXP GainBase 1 source
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Beanie 120+4 % Speed; -6 RangeSpeedBase 1 source
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Big Arms 4105+12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3 % Attack Speed; -3 % SpeedMelee Damage, Ranged Damage, KnockbackBase 1 source
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Black Belt 250+25 % XP Gain; +3 Melee Damage; +3 Knockback; -8 LuckMelee Damage, XP Gain, KnockbackBase 1 source
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Black Flag 360+1 material when you kill a cursed enemy; +10% Enemies; +10 % Enemy health; +10 % Enemy damage; +5 CurseCurse, More EnemiesDLC 1 source
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Blazemander 240Spawns a Blazemander pet that deals 1 (+1%) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1%) damage. Enemies hit by any of these attacks take 5x3 (+50%) burning damageElemental Damage, PetBase 1 source
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Blindfold 245+5 % Crit Chance; +5 % Dodge; -15 RangeCrit Chance, DodgeBase 1 source
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Blood Donation 350+40 Harvesting; You take 1 damage per second (does not give invulnerability time)HarvestingBase 1 source
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Blood Leech 245+2 % Life Steal; +2 HP Regeneration; -3 HarvestingLife Steal, HP RegenerationBase 1 source
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Bloody Hand 4110+10 % Life Steal; +2 % Damage for every 1 % Life Steal you have ; You take 1 damage per second (does not give invulnerability time)Life StealBase 1 source
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Boiling Water 130+2 Elemental Damage; -1 Max HPElemental DamageBase 1 source
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Bone Dice 230+50% chance to get +1 % Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shopDamageDLC 1 source
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Bonk Dog 240Spawns a Bonk Dog pet that deals 10 (60%) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40%) explosive damage in an areaMelee Damage, Explosive, PetBase 1 source
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Book 115+2 Engineering; +1 Elemental Damage; -1 LuckEngineering, Elemental DamageBase 1 source
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Bot-o-mine 255Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100%) damage. It also spawns a landmine every 5 seconds dealing 10 (+100%) damage in an areaEngineering, Structure, PetBase 1 source
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Bowler Hat 375+15 Luck; +18 Harvesting; -5 % Attack Speed; -3 % Crit ChanceLuck, HarvestingBase 1 source
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Boxing Glove 118+1 Melee Damage; +3 KnockbackMelee Damage, KnockbackBase 1 source
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Broken Hourglass 41This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HPBase 1 source
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Broken Mirror 31This mirror duplicated an itemBase 1 source
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Broken Mouth 125+5 Max HP; -1 HP RegenerationMax HPBase 1 source
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Builder's Turret 11This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile when you reach 30 Structure RangeDLC 1 source
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Builder's Turret Ii 21This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile; +1 projectile when you reach 150 Structure RangeDLC 1 source
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Builder's Turret Iii 31This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +2 projectiles; +1 projectile when you reach 300 Structure RangeDLC 1 source
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Builder's Turret Iv 41This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +3 projectilesDLC 1 source
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Butterfly 130+2 % Life Steal; -1 Elemental DamageLife StealBase 1 source
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Cake 115+3 Max HP; -1 % DamageMax HPBase 1 source
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Campfire 240+2 Elemental Damage; +2 HP Regeneration; -2 % Speed; In Nightmare difficulty, fog visibility increases by 50%Elemental Damage, HP RegenerationBase 1 source
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Candle 365+4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5 % Damage; In Nightmare difficulty, fog visibility increases by 25%Elemental Damage, HP Regeneration, Less EnemiesBase 1 source
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Candy Bag 370Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional eliteBase 1 source
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Cape 4110+5 % Life Steal; +20 % Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental DamageLife Steal, DodgeBase 1 source
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Catling Gun 234Spawns a Catling Gun pet that shoots bullets dealing 10 (+60%) damage. Its attack speed doubles when the player or pets stay closeRanged Damage, PetBase 1 source
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Cauldron 235+50% pickup range; +20 % Damage for 2 seconds after picking up a consumable; -2 HP RegenerationPickupDLC 1 source
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Celery Tea 235+5 % XP Gain at the end of a wave; +50 % XP Gain during the next wave; +100 % Enemy health during the next waveXP GainBase 1 source
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Chameleon 370+3 % Dodge; +20 % Dodge while standing still; -4 % DamageDodge, Stand StillBase 1 source
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Charcoal 120+1 Elemental Damage; +2 Melee Damage; -2 HarvestingElemental Damage, Melee DamageBase 1 source
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Claw Tree 120+1 Melee Damage; +3 % Crit Chance; -1 Max HPMelee Damage, Crit ChanceBase 1 source
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Clockwork Wasp 245+10 % Structure attack speed; +5 % SpeedStructure, SpeedBase 1 source
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Clover 365+20 Luck; +6 % Dodge; -2 % Life StealLuck, DodgeBase 1 source
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Coffee 120+10 % Attack Speed; -2 % DamageAttack SpeedBase 1 source
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Cog 235+4 Engineering; +1 Knockback; -4 % DamageEngineering, KnockbackBase 1 source
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Coil 370+5 Knockback; +1 % Damage for every 1 Knockback you haveDamage, KnockbackBase 1 source
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Community Support 375+1 % Attack Speed for every current living enemy ; -2 ArmorAttack SpeedBase 1 source
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Compass 240+5 % Speed; +3 Engineering; -3 % Crit ChanceSpeed, EngineeringBase 1 source
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Coral 240+10 HP Regeneration while standing still; -10 RangeHP Regeneration, Stand StillDLC 1 source
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Corrupted Shard 112+3 % Damage; +1 CurseDamage, CurseDLC 1 source
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Coupon 115-5 % Items PriceEconomyBase 1 source
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Crown 370Harvesting increases by an additional 8% at the end of a waveHarvestingBase 1 source
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Crystal 365+5 % Attack Speed; +1 % Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 EngineeringAttack SpeedDLC 1 source
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Cute Monkey 125+8% chance to heal 1 HP when picking up a material; -1 Ranged DamagePickupBase 1 source
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Cyberball 23025% chance to deal 1 (25%) damage to a random enemy when an enemy diesLuckBase 1 source
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Cyclops Worm 245+12 % Damage; -12 RangeDamageBase 1 source
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Dangerous Bunny 230+1 free reroll in the shopEconomyBase 1 source
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Decomposing Flesh 230+1 % Life Steal when you level up; -1 Max HP when you level upLife StealBase 1 source
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Defective Steroids 120+2 Max HP; +2 Melee Damage; -3 % Attack SpeedMax HP, Melee DamageBase 1 source
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Diploma 490+10 Engineering; +50 % XP Gain; -3 Max HPEngineering, XP GainBase 1 source
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Doc Moth 255Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubledHP Regeneration, Life Steal, PetBase 1 source
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Duct Tape 120+1 Armor; +1 Engineering; -2 Max HPArmor, EngineeringBase 1 source
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Dynamite 120+15 % Explosion DamageExplosiveBase 1 source
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Energy Bracelet 4100+5 Max HP; +2 HP Regeneration for every permanent -1 % Speed you have ; -20 % SpeedHP Regeneration, Max HPBase 1 source
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Exoskeleton 490+3 Armor; +5 % Crit Chance; +5 Engineering; +5 % Speed; -2 HP Regeneration; -2 % Life StealArmor, Crit Chance, Engineering, SpeedBase 1 source
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Explosive Shells 4100+60 % Explosion Damage; +15 % Explosion Size; -15 % DamageExplosiveBase 1 source
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Explosive Turret 480Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an areaEngineering, StructureBase 1 source
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Extra Stomach 4100+1 Max HP when picking up a consumable while at maximum health (max +8 per wave)Max HP, LuckBase 1 source
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Eyepatch 255Projectiles get +1 piercing on critical hit; +3 % Crit Chance; -10% AccuracyCrit Chance, Ranged DamageDLC 1 source
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Eyes Surgery 260Burning activates 20% faster; +1 Elemental Damage; -10 RangeElemental DamageBase 1 source
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Fairy 385+1 HP Regeneration for every different Tier I item you have ; -3 HP Regeneration for every different Tier IV item you haveHP RegenerationBase 1 source
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Feather 118+1 Ranged Damage; +3 % Dodge; -3 % XP GainRanged Damage, DodgeDLC 1 source
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Fertilizer 115+8 Harvesting; -1 Melee DamageHarvestingBase 1 source
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Fin 365+10 % Speed; +3 % Life Steal; -8 LuckSpeed, Life StealBase 1 source
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Fish Hook 235Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 CurseCurse, Lock (Item Tag)DLC 1 source
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Focus 4110+30 % Damage; -3 % Attack Speed for every different weapon you haveDamageBase 1 source
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Fresh Meat 125+2 % Life Steal; -1 HP RegenerationLife StealBase 1 source
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Fried Rice 360+1 HP Regeneration for every currently burning enemyHP RegenerationBase 1 source
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Frozen Heart 390+8 Elemental Damage; +5 % Crit Chance; Weapon damage additionally scales with 10% Elemental Damage; Burning activates 100% slowerElemental Damage, Crit ChanceBase 1 source
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Fruit Basket 245Enemies have a higher chance of dropping fruits; -3 HP RegenerationConsumableBase 1 source
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Fuel Tank 245+4 Elemental Damage; -1 Melee Damage; -1 Ranged DamageElemental DamageBase 1 source
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Gambling Token 250+8 % Dodge; -1 ArmorDodgeBase 1 source
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Garden 250Spawns a garden that creates a fruit every 15 secondsConsumable, StructureBase 1 source
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Gentle Alien 130+2 Max HP; +5 % Damage; +5% EnemiesMax HP, Damage, More EnemiesBase 1 source
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Ghost Outfit 380Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 ArmorDodgeBase 1 source
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Giant Belt 4110Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)Crit ChanceBase 1 source
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Glass Cannon 375+25 % Damage; -3 ArmorDamageBase 1 source
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Glasses 120+20 RangeRangeBase 1 source
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Gnome 4100+10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup rangeMelee Damage, Elemental DamageBase 1 source
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Goat Skull 125+3 Melee Damage; -2 % Crit ChanceMelee DamageBase 1 source
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Gobbler's Hat 4130+70% materials dropped; -15% Speed; -10% DodgeBase 1 source
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Goblet 370+15% chance to heal 1 HP when killing an enemy; -3 HP RegenerationDLC 1 source
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Goldfish 323Items will be 1 tier higher after the next rerollDLC 1 source
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Greek Fire 4100Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75%Elemental DamageBase 1 source
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Grind's Magical Leaf 4110+3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1 % Life Steal at the end of a waveMax HP, HP Regeneration, Life StealBase 1 source
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Gummy Berserker 125+5 % Attack Speed; +25 Range; -1 ArmorAttack Speed, RangeBase 1 source
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Handcuffs 380+8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current valueMelee Damage, Ranged Damage, Elemental DamageBase 1 source
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Head Injury 125+6 % Damage; -8 RangeDamageBase 1 source
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Heavy Bullets 4100+5 Ranged Damage; +10 % Damage; +10 Range; -5 % Attack Speed; -5 % Crit ChanceRanged Damage, Damage, RangeBase 1 source
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Hedgehog 130+2 Melee Damage; +1 Ranged Damage; -1 HP RegenerationMelee Damage, Ranged DamageBase 1 source
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Helmet 115+1 Armor; -2 % SpeedArmorBase 1 source
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Honey 370+3 Ranged Damage; +10 % Explosion Damage; +5 % Explosion Size; -3 % Speed; -3 % DodgeRanged Damage, ExplosiveBase 1 source
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Hourglass 4100Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HPBase 1 source
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Hunting Trophy 35533% chance to gain 1 material when killing an enemy with a critical hitCrit ChanceBase 1 source
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Ice Cube 250Enemies take 10% more damage for 3 seconds when first hit by Elemental DamageElemental DamageBase 1 source
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Improved Tools 370+10 % Attack Speed; Increases the attack speed of your structures by 0% (50%)Structure, Attack SpeedBase 1 source
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Incendiary Turret 240Spawns a turret that shoots flames dealing 8x5 (+33%) burning damageEngineering, StructureBase 1 source
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Injection 120+7 % Damage; -2 Max HPDamageBase 1 source
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Insanity 120+6 % Crit Chance; -3 % DamageCrit ChanceBase 1 source
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Jelly 115+1 Max HP for every different weapon you haveMax HPBase 1 source
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Jellyshield 350Spawns a Jellyshield pet that orbits around the player. It can block projectilesPetBase 1 source
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Jerky 250+3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantlyConsumableDLC 1 source
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Jet Pack 4100+15 % Speed; +10 % Dodge; -5 Max HP; -1 ArmorSpeed, DodgeBase 1 source
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Knot 380+15 % Damage; +15 Max HP; Weapons can no longer be upgraded or recycledDamage, Max HPDLC 1 source
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Kraken's Eye 4110You have a 50% chance to explode for 10 (+500%) damage when you get hit; +15 Max HP; +15 CurseExplosive, Max HP, CurseDLC 1 source
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Landmines 115A landmine spawns every 12 seconds dealing 10 (+100%) damage in an areaEngineering, Explosive, StructureBase 1 source
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Lantern 4100+10 % Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75%Damage, Range, KnockbackDLC 1 source
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Laser Turret 365Spawns a turret that shoots piercing bullets dealing 20 (+125%) damageEngineering, StructureBase 1 source
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Leather Vest 245+2 Armor; +6 % Dodge; -3 Max HPArmor, DodgeBase 1 source
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Lemonade 115+1 HP recovered from consumablesConsumableBase 1 source
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Lens 120+1 Ranged Damage; -5 RangeRanged DamageBase 1 source
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Lighthouse 380+20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100%EngineeringDLC 1 source
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Little Frog 245+20% pickup range; +10 Harvesting; -3 % DodgeHarvesting, PickupBase 1 source
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Little Muscley Dude 250+3 Melee Damage; +5 Max HP; -15 RangeMelee Damage, Max HPBase 1 source
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Lootworm 130Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double itPickup, Economy, PetBase 1 source
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Lost Duck 125+8 Luck; -1 Elemental DamageLuckBase 1 source
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Lucky Charm 375+30 Luck; -2 Melee Damage; -1 Ranged DamageLuckBase 1 source
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Lucky Coin 4105+2 Luck for every 1 % Crit Chance you have ; -2 ArmorCrit Chance, LuckBase 1 source
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Lumberjack Shirt 115Trees die in one hitExplorationBase 1 source
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Lure 234+2 HP Regeneration; 2 additional loot aliens appear during the next waveHP RegenerationBase 1 source
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Mammoth 4110+20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8 % Damage; -3 % SpeedMelee Damage, HP Regeneration, KnockbackBase 1 source
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Mastery 255+6 Melee Damage; -3 Ranged DamageMelee DamageBase 1 source
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Medal 255+3 Max HP; +3 % Damage; +1 Armor; +3 % Speed; -4 % Crit ChanceMax HP, Damage, Armor, SpeedBase 1 source
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Medical Turret 240Spawns a medical turret that shoots bullets healing 3 (+5%) HPEngineering, StructureBase 1 source
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Medikit 495+10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 LuckHP RegenerationBase 1 source
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Metal Detector 240+5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5 % DamageLuck, Engineering, Pickup, EconomyBase 1 source
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Metal Plate 240+2 Armor; -3 % DamageArmorBase 1 source
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Mirror 360Duplicates the next item you get from the shop (item limits can't be exceeded)DLC 1 source
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Missile 245+10 % Damage; -4 % Attack SpeedDamageBase 1 source
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Mouse 355+5 % Life Steal; +10% Enemies; -5 HarvestingLife Steal, More EnemiesBase 1 source
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Mushroom 125+3 HP Regeneration; -2 LuckHP RegenerationBase 1 source
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Mutation 125+1 Ranged Damage; +1 Elemental Damage; -3 KnockbackRanged Damage, Elemental DamageBase 1 source
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Nail 365+5 Engineering; Weapon damage additionally scales with 20% Engineering; -2 Ranged DamageEngineeringBase 1 source
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Night Goggles 495+15 % Crit Chance; +50 Range; -3 Max HP; -1 ArmorCrit Chance, RangeBase 1 source
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Octopus 4105+12 Max HP; +5 HP Regeneration; +3 % Life Steal; -8 % Crit ChanceMax HP, Life Steal, HP RegenerationBase 1 source
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Padding 245+3 Max HP; +1 Max HP for every 80 Materials you haveMax HPBase 1 source
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Panda 4100+12 Max HP; +25 Luck; -5 % DamageMax HP, LuckBase 1 source
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Peaceful Bee 118+4 % Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged DamageDodge, HarvestingBase 1 source
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Peacock 350+25 % XP Gain; +100 % XP Gain during the next wave; +50 % Enemy damage during the next waveXP GainBase 1 source
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Pearl 260+1 % Damage for every permanent 10 Luck you have ; +3% chance of finding an extra Pearl in a crateLuckDLC 1 source
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Pencil 18+1 EngineeringEngineeringBase 1 source
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Penguin 125+1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum healthHP RegenerationDLC 1 source
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Piggy Bank 240+20% of your materials at the start of waves (stops working at wave 20)Base 1 source
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Pile of Books 260Your structures can crit; +5 % Crit Chance; +3 EngineeringCrit Chance, EngineeringBase 1 source
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Plant 115+3 HP Regeneration; -1 % Life StealHP RegenerationBase 1 source
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Plastic Explosive 360+25 % Explosion SizeExplosiveBase 1 source
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Pocket Factory 275+2 Engineering; Killing a tree spawns a turretEngineering, Exploration, StructureBase 1 source
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Poisonous Tonic 380+10 % Attack Speed; +5 % Crit Chance; +15 Range; -2 HP RegenerationAttack Speed, Crit Chance, RangeBase 1 source
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Potato 495+3 Max HP; +2 HP Regeneration; +1 % Life Steal; +5 % Damage; +5 % Attack Speed; +3 % Speed; +3 % Dodge; +1 Armor; +5 LuckMax HP, HP Regeneration, Damage, Speed, LuckBase 1 source
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Power Generator 365+1 % Damage for every permanent 1 % Speed you have ; -5 % DamageSpeed, DamageBase 1 source
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Propeller Hat 128+10 Luck; -2 % DamageLuckBase 1 source
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Pumpkin 240+15% Piercing Damage. Can't go above base damage; -2 % DamageRanged DamageBase 1 source
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Ratzilla 130Spawns a Ratzilla pet that deals 5 (+10%) damageMax HP, PetBase 1 source
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Recycling Machine 235Gain 35% more materials from recycling itemsEconomyBase 1 source
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Regeneration Potion 490HP Regeneration is doubled when you have less than 50% health; +3 HP RegenerationHP RegenerationBase 1 source
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Reinforced Steel 250+2 Ranged Damage; +3 Engineering; -3 % SpeedRanged Damage, EngineeringBase 1 source
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Resting Goldfish 4110+2 % Attack Speed for every 1 % Dodge you have ; -80 RangeDodgeBase 1 source
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Ricochet 4110Your projectiles gain +1 bounce; -25 % DamageRanged DamageBase 1 source
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Rip and Tear 365Enemies have a 20% chance to explode for 10 (+50%) damage when they die; -5 % Crit ChanceMelee Damage, ExplosiveBase 1 source
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Riposte 240+2 Melee Damage; 100% chance to deal 1 (300%) damage to an enemy when dodging their attackDodge, Melee DamageBase 1 source
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Ritual 260+6 % Damage; +2 % Life Steal; -2 EngineeringDamage, Life StealBase 1 source
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Robot Arm 4100+3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a waveMelee Damage, EngineeringBase 1 source
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Sad Tomato 350+8 HP Regeneration; Start waves with -50% HPHP RegenerationBase 1 source
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Saltwater 250+2 Melee Damage; +3 % Attack Speed; +10 % Speed for 3 seconds when you take damage; -1 Elemental DamageMelee Damage, Attack Speed, SpeedDLC 1 source
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Scapegoat 4110Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to itPetBase 1 source
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Scar 125+20 % XP Gain; -8 RangeXP GainBase 1 source
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Scared Sausage 125Attacks have a 25% chance to deal 3x1 (+100%) burning damageElemental DamageBase 1 source
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Scarf 380+4 HP Regeneration; +4 Melee Damage; +4 % Speed; +25 % Enemy Speed during the next waveHP Regeneration, Melee Damage, SpeedDLC 1 source
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Scope 248+2 Ranged Damage; +25 Range; -7 % Attack SpeedRanged Damage, RangeBase 1 source
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Seashell 4100Every ranged weapon's 5th projectile has +3 projectiles; -10 % DamageRanged DamageDLC 1 source
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Shackles 380+8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current valueRange, HP Regeneration, EngineeringBase 1 source
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Shady Potion 248+20 Luck; -2 HP RegenerationLuckBase 1 source
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Sharp Bullet 125Projectiles pierce through 1 additional target; -20% Piercing Damage; -5 % Damage; -3 KnockbackRanged DamageBase 1 source
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Shmoop 4100+3 Armor; +100% chance to instantly attract a material when it’s droppedPickup, ArmorBase 1 source
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Silver Bullet 370+25% damage against bosses and elitesDamageBase 1 source
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Small Fish 118+10% damage against targets above 75% health; -3 % Attack SpeedDamageDLC 1 source
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Small Magazine 260+2 Ranged Damage; +10 % Attack Speed; -6 % DamageRanged Damage, Attack SpeedBase 1 source
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Snail 240-8 % Enemy Speed; -3 % SpeedLess Enemy SpeedBase 1 source
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Snake 125Burning spreads to an additional nearby enemy; -1 Max HPElemental DamageBase 1 source
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Snowball 250+1 Elemental Damage every time you get an item that increases Elemental DamageElemental DamageBase 1 source
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Spicy Sauce 240+3 Max HP; Consumables have a 50% chance to explode for 10 (+100%) damage when picked upMax HP, Luck, ExplosiveBase 1 source
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Spider 4110+12 % Damage; +6 % Attack Speed for every different weapon you have ; -3 % Dodge; -5 HarvestingDamage, Attack SpeedBase 1 source
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Spyglass 230+10 Range; -25 % Reroll PriceRangeDLC 1 source
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Starfish 375+20% materials dropped from enemies; +10 Harvesting; +15 % Enemy damageHarvestingDLC 1 source
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Statue 360+40 % Attack Speed while standing still; -10 % SpeedAttack Speed, Stand StillBase 1 source
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Stone Skin 385+1 Max HP for every permanent 1 Armor you have ; -6 % Attack SpeedArmor, Max HPBase 1 source
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Strange Book 370+1 Engineering for every permanent 1 Elemental Damage you have ; -1 Melee Damage; -1 Ranged DamageEngineering, Elemental DamageBase 1 source
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Sunglasses 250+10 % Crit Chance; -1 ArmorCrit ChanceBase 1 source
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Sunken Bell 365Once per wave, you explode for 100 (+500%{{StatIcon|Melee Damage+500%+500%+500%}}) damage when you fall below 40% healthExplosiveDLC 1 source
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Tardigrade 350Nullifies the damage of one hit taken every waveBase 1 source
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Tentacle 235+3 % Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hitCrit ChanceBase 1 source
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Terrified Onion 115+4 % Speed; -5 LuckSpeedBase 1 source
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Toolbox 355+6 Engineering; -8 % Attack SpeedEngineeringBase 1 source
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Torture 4100+15 Max HP; Restore 5 HP per second. Cannot heal any other way.Max HPBase 1 source
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Toxic Sludge 120+2 Elemental Damage; -2 % DodgeElemental DamageBase 1 source
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Tractor 370+40 Harvesting; -8 % DamageHarvestingBase 1 source
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Treasure Map 235+20% chance of finding an extra item in a crateLuckDLC 1 source
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Tree 115More trees spawnExplorationBase 1 source
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Triangle of Power 365+20 % Damage; +1 Armor; -2 % Damage when you take damage until the end of the waveDamageBase 1 source
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Turret 115Spawns a turret that shoots bullets dealing 10 (+80%) damageEngineering, StructureBase 1 source
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Tyler 262Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%{{StatIcon|Engineering+90%}}) damage eachEngineering, Elemental Damage, StructureBase 1 source
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Ugly Tooth 125Hitting an enemy removes 5% of their speed. Max 20%; -3 % SpeedLess Enemy SpeedBase 1 source
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Vigilante Ring 392+3 % Damage at the end of a waveDamageBase 1 source
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Wandering Bot 360Spawns a little bot that slows down nearby enemiesLess Enemy Speed, Structure, PetBase 1 source
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Warrior Helmet 380+3 Armor; +5 Max HP; -5 % SpeedArmor, Max HPBase 1 source
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Weird Food 120+2 HP recovered from consumables; -2 % DodgeConsumableBase 1 source
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Weird Ghost 112+3 Max HP; Start the next wave with 1 HPMax HPBase 1 source
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Wheat 385+4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental DamageMelee Damage, Ranged Damage, HarvestingBase 1 source
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Wheelbarrow 240+16 Harvesting; -1 ArmorHarvestingBase 1 source
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Whetstone 240+4 % Life Steal; -3 KnockbackLife StealBase 1 source
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Whistle 125+50% chance for loot aliens to appear; +20% movement speed for loot aliens; Whistles when a loot alien spawnsDLC 1 source
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White Flag 240+5 Harvesting; -5% EnemiesHarvesting, Less EnemiesBase 1 source
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Will-o'-wisp 380+1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack SpeedElemental DamageBase 1 source
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Wings 385+10 % Speed; +30 Range; -2 Elemental DamageSpeed, RangeBase 1 source
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Wisdom 385+5 % Damage every 5 seconds until the end of the wave; -15 % DamageDamageBase 1 source
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Wolf Helmet 490+10 Elemental Damage; +20 Luck; -5 EngineeringElemental Damage, LuckBase 1 source
Brotato Wiki Template:Item Data

The template I parsed has 244 items after removing a ban-system key that is a rule, not an item. Rarity, price, effect, tags, stack limit, unique flag, and set are the columns. A competitor count of 269 stays as a disagreement, not as 25 extra rows I cannot name from the template.

If an item never appears, the usual reasons on the template are: it is unique and you already own it, it has a stack limit, the character bans that tag, or you turned the item's set off. Update 1.2 adds an item-set switch on the character select screen so a DLC can be installed and still excluded from a run.

Six dedicated item guides explain important interactions: Triangle of Power and self-damage, Goblet on Builder, Scared Sausage and pets, Bloody Hand with Tardigrade, and Pocket Factory with trees.

Related pages

FAQ

Why do some items never spawn?

Unique caps, stack limits, a character ban list, or an item set you switched off. It is not only bad luck.

How many items are listed?

244 from the wiki template. Another site says 269. I did not merge the lists.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.