Brotato items
Updated for Brotato 1.2.0.1 · checked 2026-11-05

244 rows
| Name | Rarity | Price | Effect | Tags | Set | Evidence status |
|---|---|---|---|---|---|---|
| Acid | 2 | 65 | +8 Max HP; -2 % Dodge; -2 Knockback | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Adrenaline | 3 | 60 | +5 % Dodge; 50% chance to heal 5 HP when dodging an attack | Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Alien Baby | 3 | 80 | +15 Max HP; +10 % Enemy health | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Alien Eyes | 2 | 50 | Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Alien Magic | 3 | 85 | +8 Max HP; +3 HP Regeneration; -8 Luck | Max HP, HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Alien Tongue | 1 | 25 | +30% pickup range; +1 Knockback | Pickup, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Alien Worm | 1 | 15 | +3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables | Max HP, HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Alloy | 3 | 80 | +3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5 % Crit Chance; -6 % Dodge | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Anvil | 4 | 120 | A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. | Base | 1 source Brotato Wiki Template:Item Data | |
| Ashes | 4 | 100 | +20 % Damage; +20 % Attack Speed; +100 Range; -1 Armor at the end of a wave | Attack Speed, Damage, Range | DLC | 1 source Brotato Wiki Template:Item Data |
| Axolotl | 4 | 130 | Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item | DLC | 1 source Brotato Wiki Template:Item Data | |
| Baby Elephant | 1 | 22 | 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material | Luck, Pickup | Base | 1 source Brotato Wiki Template:Item Data |
| Baby Gecko | 1 | 18 | +10 Range; +25% chance to instantly attract a material when it’s dropped | Pickup, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Baby Squid | 2 | 55 | +1 HP Regeneration when you level up; -3 % Attack Speed | HP Regeneration | DLC | 1 source Brotato Wiki Template:Item Data |
| Baby With a Beard | 3 | 100 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die; -50 Range | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Bag | 1 | 15 | +15 materials when you pick up a crate; -1 % Speed | Luck, Exploration, Economy | Base | 1 source Brotato Wiki Template:Item Data |
| Bait | 2 | 25 | +8 % Damage; Special enemies appear at the beginning of the next wave | Damage, Number of Enemies | Base | 1 source Brotato Wiki Template:Item Data |
| Ball and Chain | 3 | 75 | +15 % Damage; +3 Armor; +5 Knockback; -3 % Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks | Damage, Armor, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Bandana | 3 | 75 | Projectiles pierce through 1 additional target; -10 % Damage | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Banner | 2 | 55 | +20 Range; +10 % Attack Speed; -5 Knockback | Range, Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Barnacle | 3 | 80 | +35% stats gained from level upgrades; +1 Curse when you level up | Curse, XP Gain | DLC | 1 source Brotato Wiki Template:Item Data |
| Barricade | 3 | 75 | +3 Knockback; +8 Armor while standing still; -5 % Speed | Armor, Stand Still, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Bat | 1 | 20 | +2 % Life Steal; -2 Harvesting | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Bean Teacher | 3 | 70 | +50 % XP Gain; -2 % Life Steal | XP Gain | Base | 1 source Brotato Wiki Template:Item Data |
| Beanie | 1 | 20 | +4 % Speed; -6 Range | Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Big Arms | 4 | 105 | +12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3 % Attack Speed; -3 % Speed | Melee Damage, Ranged Damage, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Black Belt | 2 | 50 | +25 % XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck | Melee Damage, XP Gain, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Black Flag | 3 | 60 | +1 material when you kill a cursed enemy; +10% Enemies; +10 % Enemy health; +10 % Enemy damage; +5 Curse | Curse, More Enemies | DLC | 1 source Brotato Wiki Template:Item Data |
| Blazemander | 2 | 40 | Spawns a Blazemander pet that deals 1 (+1%) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1%) damage. Enemies hit by any of these attacks take 5x3 (+50%) burning damage | Elemental Damage, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Blindfold | 2 | 45 | +5 % Crit Chance; +5 % Dodge; -15 Range | Crit Chance, Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Blood Donation | 3 | 50 | +40 Harvesting; You take 1 damage per second (does not give invulnerability time) | Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Blood Leech | 2 | 45 | +2 % Life Steal; +2 HP Regeneration; -3 Harvesting | Life Steal, HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Bloody Hand | 4 | 110 | +10 % Life Steal; +2 % Damage for every 1 % Life Steal you have ; You take 1 damage per second (does not give invulnerability time) | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Boiling Water | 1 | 30 | +2 Elemental Damage; -1 Max HP | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Bone Dice | 2 | 30 | +50% chance to get +1 % Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shop | Damage | DLC | 1 source Brotato Wiki Template:Item Data |
| Bonk Dog | 2 | 40 | Spawns a Bonk Dog pet that deals 10 (60%) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40%) explosive damage in an area | Melee Damage, Explosive, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Book | 1 | 15 | +2 Engineering; +1 Elemental Damage; -1 Luck | Engineering, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Bot-o-mine | 2 | 55 | Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100%) damage. It also spawns a landmine every 5 seconds dealing 10 (+100%) damage in an area | Engineering, Structure, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Bowler Hat | 3 | 75 | +15 Luck; +18 Harvesting; -5 % Attack Speed; -3 % Crit Chance | Luck, Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Boxing Glove | 1 | 18 | +1 Melee Damage; +3 Knockback | Melee Damage, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Broken Hourglass | 4 | 1 | This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP | Base | 1 source Brotato Wiki Template:Item Data | |
| Broken Mirror | 3 | 1 | This mirror duplicated an item | Base | 1 source Brotato Wiki Template:Item Data | |
| Broken Mouth | 1 | 25 | +5 Max HP; -1 HP Regeneration | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Builder's Turret | 1 | 1 | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile when you reach 30 Structure Range | DLC | 1 source Brotato Wiki Template:Item Data | |
| Builder's Turret Ii | 2 | 1 | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile; +1 projectile when you reach 150 Structure Range | DLC | 1 source Brotato Wiki Template:Item Data | |
| Builder's Turret Iii | 3 | 1 | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +2 projectiles; +1 projectile when you reach 300 Structure Range | DLC | 1 source Brotato Wiki Template:Item Data | |
| Builder's Turret Iv | 4 | 1 | This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +3 projectiles | DLC | 1 source Brotato Wiki Template:Item Data | |
| Butterfly | 1 | 30 | +2 % Life Steal; -1 Elemental Damage | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Cake | 1 | 15 | +3 Max HP; -1 % Damage | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Campfire | 2 | 40 | +2 Elemental Damage; +2 HP Regeneration; -2 % Speed; In Nightmare difficulty, fog visibility increases by 50% | Elemental Damage, HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Candle | 3 | 65 | +4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5 % Damage; In Nightmare difficulty, fog visibility increases by 25% | Elemental Damage, HP Regeneration, Less Enemies | Base | 1 source Brotato Wiki Template:Item Data |
| Candy Bag | 3 | 70 | Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional elite | Base | 1 source Brotato Wiki Template:Item Data | |
| Cape | 4 | 110 | +5 % Life Steal; +20 % Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage | Life Steal, Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Catling Gun | 2 | 34 | Spawns a Catling Gun pet that shoots bullets dealing 10 (+60%) damage. Its attack speed doubles when the player or pets stay close | Ranged Damage, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Cauldron | 2 | 35 | +50% pickup range; +20 % Damage for 2 seconds after picking up a consumable; -2 HP Regeneration | Pickup | DLC | 1 source Brotato Wiki Template:Item Data |
| Celery Tea | 2 | 35 | +5 % XP Gain at the end of a wave; +50 % XP Gain during the next wave; +100 % Enemy health during the next wave | XP Gain | Base | 1 source Brotato Wiki Template:Item Data |
| Chameleon | 3 | 70 | +3 % Dodge; +20 % Dodge while standing still; -4 % Damage | Dodge, Stand Still | Base | 1 source Brotato Wiki Template:Item Data |
| Charcoal | 1 | 20 | +1 Elemental Damage; +2 Melee Damage; -2 Harvesting | Elemental Damage, Melee Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Claw Tree | 1 | 20 | +1 Melee Damage; +3 % Crit Chance; -1 Max HP | Melee Damage, Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Clockwork Wasp | 2 | 45 | +10 % Structure attack speed; +5 % Speed | Structure, Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Clover | 3 | 65 | +20 Luck; +6 % Dodge; -2 % Life Steal | Luck, Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Coffee | 1 | 20 | +10 % Attack Speed; -2 % Damage | Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Cog | 2 | 35 | +4 Engineering; +1 Knockback; -4 % Damage | Engineering, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Coil | 3 | 70 | +5 Knockback; +1 % Damage for every 1 Knockback you have | Damage, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Community Support | 3 | 75 | +1 % Attack Speed for every current living enemy ; -2 Armor | Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Compass | 2 | 40 | +5 % Speed; +3 Engineering; -3 % Crit Chance | Speed, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Coral | 2 | 40 | +10 HP Regeneration while standing still; -10 Range | HP Regeneration, Stand Still | DLC | 1 source Brotato Wiki Template:Item Data |
| Corrupted Shard | 1 | 12 | +3 % Damage; +1 Curse | Damage, Curse | DLC | 1 source Brotato Wiki Template:Item Data |
| Coupon | 1 | 15 | -5 % Items Price | Economy | Base | 1 source Brotato Wiki Template:Item Data |
| Crown | 3 | 70 | Harvesting increases by an additional 8% at the end of a wave | Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Crystal | 3 | 65 | +5 % Attack Speed; +1 % Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 Engineering | Attack Speed | DLC | 1 source Brotato Wiki Template:Item Data |
| Cute Monkey | 1 | 25 | +8% chance to heal 1 HP when picking up a material; -1 Ranged Damage | Pickup | Base | 1 source Brotato Wiki Template:Item Data |
| Cyberball | 2 | 30 | 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies | Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Cyclops Worm | 2 | 45 | +12 % Damage; -12 Range | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Dangerous Bunny | 2 | 30 | +1 free reroll in the shop | Economy | Base | 1 source Brotato Wiki Template:Item Data |
| Decomposing Flesh | 2 | 30 | +1 % Life Steal when you level up; -1 Max HP when you level up | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Defective Steroids | 1 | 20 | +2 Max HP; +2 Melee Damage; -3 % Attack Speed | Max HP, Melee Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Diploma | 4 | 90 | +10 Engineering; +50 % XP Gain; -3 Max HP | Engineering, XP Gain | Base | 1 source Brotato Wiki Template:Item Data |
| Doc Moth | 2 | 55 | Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled | HP Regeneration, Life Steal, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Duct Tape | 1 | 20 | +1 Armor; +1 Engineering; -2 Max HP | Armor, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Dynamite | 1 | 20 | +15 % Explosion Damage | Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Energy Bracelet | 4 | 100 | +5 Max HP; +2 HP Regeneration for every permanent -1 % Speed you have ; -20 % Speed | HP Regeneration, Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Exoskeleton | 4 | 90 | +3 Armor; +5 % Crit Chance; +5 Engineering; +5 % Speed; -2 HP Regeneration; -2 % Life Steal | Armor, Crit Chance, Engineering, Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Explosive Shells | 4 | 100 | +60 % Explosion Damage; +15 % Explosion Size; -15 % Damage | Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Explosive Turret | 4 | 80 | Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area | Engineering, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Extra Stomach | 4 | 100 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | Max HP, Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Eyepatch | 2 | 55 | Projectiles get +1 piercing on critical hit; +3 % Crit Chance; -10% Accuracy | Crit Chance, Ranged Damage | DLC | 1 source Brotato Wiki Template:Item Data |
| Eyes Surgery | 2 | 60 | Burning activates 20% faster; +1 Elemental Damage; -10 Range | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Fairy | 3 | 85 | +1 HP Regeneration for every different Tier I item you have ; -3 HP Regeneration for every different Tier IV item you have | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Feather | 1 | 18 | +1 Ranged Damage; +3 % Dodge; -3 % XP Gain | Ranged Damage, Dodge | DLC | 1 source Brotato Wiki Template:Item Data |
| Fertilizer | 1 | 15 | +8 Harvesting; -1 Melee Damage | Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Fin | 3 | 65 | +10 % Speed; +3 % Life Steal; -8 Luck | Speed, Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Fish Hook | 2 | 35 | Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse | Curse, Lock (Item Tag) | DLC | 1 source Brotato Wiki Template:Item Data |
| Focus | 4 | 110 | +30 % Damage; -3 % Attack Speed for every different weapon you have | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Fresh Meat | 1 | 25 | +2 % Life Steal; -1 HP Regeneration | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Fried Rice | 3 | 60 | +1 HP Regeneration for every currently burning enemy | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Frozen Heart | 3 | 90 | +8 Elemental Damage; +5 % Crit Chance; Weapon damage additionally scales with 10% Elemental Damage; Burning activates 100% slower | Elemental Damage, Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Fruit Basket | 2 | 45 | Enemies have a higher chance of dropping fruits; -3 HP Regeneration | Consumable | Base | 1 source Brotato Wiki Template:Item Data |
| Fuel Tank | 2 | 45 | +4 Elemental Damage; -1 Melee Damage; -1 Ranged Damage | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Gambling Token | 2 | 50 | +8 % Dodge; -1 Armor | Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Garden | 2 | 50 | Spawns a garden that creates a fruit every 15 seconds | Consumable, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Gentle Alien | 1 | 30 | +2 Max HP; +5 % Damage; +5% Enemies | Max HP, Damage, More Enemies | Base | 1 source Brotato Wiki Template:Item Data |
| Ghost Outfit | 3 | 80 | Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 Armor | Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Giant Belt | 4 | 110 | Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) | Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Glass Cannon | 3 | 75 | +25 % Damage; -3 Armor | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Glasses | 1 | 20 | +20 Range | Range | Base | 1 source Brotato Wiki Template:Item Data |
| Gnome | 4 | 100 | +10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range | Melee Damage, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Goat Skull | 1 | 25 | +3 Melee Damage; -2 % Crit Chance | Melee Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Gobbler's Hat | 4 | 130 | +70% materials dropped; -15% Speed; -10% Dodge | Base | 1 source Brotato Wiki Template:Item Data | |
| Goblet | 3 | 70 | +15% chance to heal 1 HP when killing an enemy; -3 HP Regeneration | DLC | 1 source Brotato Wiki Template:Item Data | |
| Goldfish | 3 | 23 | Items will be 1 tier higher after the next reroll | DLC | 1 source Brotato Wiki Template:Item Data | |
| Greek Fire | 4 | 100 | Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75% | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Grind's Magical Leaf | 4 | 110 | +3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1 % Life Steal at the end of a wave | Max HP, HP Regeneration, Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Gummy Berserker | 1 | 25 | +5 % Attack Speed; +25 Range; -1 Armor | Attack Speed, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Handcuffs | 3 | 80 | +8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current value | Melee Damage, Ranged Damage, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Head Injury | 1 | 25 | +6 % Damage; -8 Range | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Heavy Bullets | 4 | 100 | +5 Ranged Damage; +10 % Damage; +10 Range; -5 % Attack Speed; -5 % Crit Chance | Ranged Damage, Damage, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Hedgehog | 1 | 30 | +2 Melee Damage; +1 Ranged Damage; -1 HP Regeneration | Melee Damage, Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Helmet | 1 | 15 | +1 Armor; -2 % Speed | Armor | Base | 1 source Brotato Wiki Template:Item Data |
| Honey | 3 | 70 | +3 Ranged Damage; +10 % Explosion Damage; +5 % Explosion Size; -3 % Speed; -3 % Dodge | Ranged Damage, Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Hourglass | 4 | 100 | Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP | Base | 1 source Brotato Wiki Template:Item Data | |
| Hunting Trophy | 3 | 55 | 33% chance to gain 1 material when killing an enemy with a critical hit | Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Ice Cube | 2 | 50 | Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Improved Tools | 3 | 70 | +10 % Attack Speed; Increases the attack speed of your structures by 0% (50%) | Structure, Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Incendiary Turret | 2 | 40 | Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage | Engineering, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Injection | 1 | 20 | +7 % Damage; -2 Max HP | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Insanity | 1 | 20 | +6 % Crit Chance; -3 % Damage | Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Jelly | 1 | 15 | +1 Max HP for every different weapon you have | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Jellyshield | 3 | 50 | Spawns a Jellyshield pet that orbits around the player. It can block projectiles | Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Jerky | 2 | 50 | +3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantly | Consumable | DLC | 1 source Brotato Wiki Template:Item Data |
| Jet Pack | 4 | 100 | +15 % Speed; +10 % Dodge; -5 Max HP; -1 Armor | Speed, Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Knot | 3 | 80 | +15 % Damage; +15 Max HP; Weapons can no longer be upgraded or recycled | Damage, Max HP | DLC | 1 source Brotato Wiki Template:Item Data |
| Kraken's Eye | 4 | 110 | You have a 50% chance to explode for 10 (+500%) damage when you get hit; +15 Max HP; +15 Curse | Explosive, Max HP, Curse | DLC | 1 source Brotato Wiki Template:Item Data |
| Landmines | 1 | 15 | A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area | Engineering, Explosive, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Lantern | 4 | 100 | +10 % Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75% | Damage, Range, Knockback | DLC | 1 source Brotato Wiki Template:Item Data |
| Laser Turret | 3 | 65 | Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage | Engineering, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Leather Vest | 2 | 45 | +2 Armor; +6 % Dodge; -3 Max HP | Armor, Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Lemonade | 1 | 15 | +1 HP recovered from consumables | Consumable | Base | 1 source Brotato Wiki Template:Item Data |
| Lens | 1 | 20 | +1 Ranged Damage; -5 Range | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Lighthouse | 3 | 80 | +20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100% | Engineering | DLC | 1 source Brotato Wiki Template:Item Data |
| Little Frog | 2 | 45 | +20% pickup range; +10 Harvesting; -3 % Dodge | Harvesting, Pickup | Base | 1 source Brotato Wiki Template:Item Data |
| Little Muscley Dude | 2 | 50 | +3 Melee Damage; +5 Max HP; -15 Range | Melee Damage, Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Lootworm | 1 | 30 | Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it | Pickup, Economy, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Lost Duck | 1 | 25 | +8 Luck; -1 Elemental Damage | Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Lucky Charm | 3 | 75 | +30 Luck; -2 Melee Damage; -1 Ranged Damage | Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Lucky Coin | 4 | 105 | +2 Luck for every 1 % Crit Chance you have ; -2 Armor | Crit Chance, Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Lumberjack Shirt | 1 | 15 | Trees die in one hit | Exploration | Base | 1 source Brotato Wiki Template:Item Data |
| Lure | 2 | 34 | +2 HP Regeneration; 2 additional loot aliens appear during the next wave | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Mammoth | 4 | 110 | +20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8 % Damage; -3 % Speed | Melee Damage, HP Regeneration, Knockback | Base | 1 source Brotato Wiki Template:Item Data |
| Mastery | 2 | 55 | +6 Melee Damage; -3 Ranged Damage | Melee Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Medal | 2 | 55 | +3 Max HP; +3 % Damage; +1 Armor; +3 % Speed; -4 % Crit Chance | Max HP, Damage, Armor, Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Medical Turret | 2 | 40 | Spawns a medical turret that shoots bullets healing 3 (+5%) HP | Engineering, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Medikit | 4 | 95 | +10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Metal Detector | 2 | 40 | +5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5 % Damage | Luck, Engineering, Pickup, Economy | Base | 1 source Brotato Wiki Template:Item Data |
| Metal Plate | 2 | 40 | +2 Armor; -3 % Damage | Armor | Base | 1 source Brotato Wiki Template:Item Data |
| Mirror | 3 | 60 | Duplicates the next item you get from the shop (item limits can't be exceeded) | DLC | 1 source Brotato Wiki Template:Item Data | |
| Missile | 2 | 45 | +10 % Damage; -4 % Attack Speed | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Mouse | 3 | 55 | +5 % Life Steal; +10% Enemies; -5 Harvesting | Life Steal, More Enemies | Base | 1 source Brotato Wiki Template:Item Data |
| Mushroom | 1 | 25 | +3 HP Regeneration; -2 Luck | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Mutation | 1 | 25 | +1 Ranged Damage; +1 Elemental Damage; -3 Knockback | Ranged Damage, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Nail | 3 | 65 | +5 Engineering; Weapon damage additionally scales with 20% Engineering; -2 Ranged Damage | Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Night Goggles | 4 | 95 | +15 % Crit Chance; +50 Range; -3 Max HP; -1 Armor | Crit Chance, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Octopus | 4 | 105 | +12 Max HP; +5 HP Regeneration; +3 % Life Steal; -8 % Crit Chance | Max HP, Life Steal, HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Padding | 2 | 45 | +3 Max HP; +1 Max HP for every 80 Materials you have | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Panda | 4 | 100 | +12 Max HP; +25 Luck; -5 % Damage | Max HP, Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Peaceful Bee | 1 | 18 | +4 % Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage | Dodge, Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Peacock | 3 | 50 | +25 % XP Gain; +100 % XP Gain during the next wave; +50 % Enemy damage during the next wave | XP Gain | Base | 1 source Brotato Wiki Template:Item Data |
| Pearl | 2 | 60 | +1 % Damage for every permanent 10 Luck you have ; +3% chance of finding an extra Pearl in a crate | Luck | DLC | 1 source Brotato Wiki Template:Item Data |
| Pencil | 1 | 8 | +1 Engineering | Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Penguin | 1 | 25 | +1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health | HP Regeneration | DLC | 1 source Brotato Wiki Template:Item Data |
| Piggy Bank | 2 | 40 | +20% of your materials at the start of waves (stops working at wave 20) | Base | 1 source Brotato Wiki Template:Item Data | |
| Pile of Books | 2 | 60 | Your structures can crit; +5 % Crit Chance; +3 Engineering | Crit Chance, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Plant | 1 | 15 | +3 HP Regeneration; -1 % Life Steal | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Plastic Explosive | 3 | 60 | +25 % Explosion Size | Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Pocket Factory | 2 | 75 | +2 Engineering; Killing a tree spawns a turret | Engineering, Exploration, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Poisonous Tonic | 3 | 80 | +10 % Attack Speed; +5 % Crit Chance; +15 Range; -2 HP Regeneration | Attack Speed, Crit Chance, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Potato | 4 | 95 | +3 Max HP; +2 HP Regeneration; +1 % Life Steal; +5 % Damage; +5 % Attack Speed; +3 % Speed; +3 % Dodge; +1 Armor; +5 Luck | Max HP, HP Regeneration, Damage, Speed, Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Power Generator | 3 | 65 | +1 % Damage for every permanent 1 % Speed you have ; -5 % Damage | Speed, Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Propeller Hat | 1 | 28 | +10 Luck; -2 % Damage | Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Pumpkin | 2 | 40 | +15% Piercing Damage. Can't go above base damage; -2 % Damage | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Ratzilla | 1 | 30 | Spawns a Ratzilla pet that deals 5 (+10%) damage | Max HP, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Recycling Machine | 2 | 35 | Gain 35% more materials from recycling items | Economy | Base | 1 source Brotato Wiki Template:Item Data |
| Regeneration Potion | 4 | 90 | HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Reinforced Steel | 2 | 50 | +2 Ranged Damage; +3 Engineering; -3 % Speed | Ranged Damage, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Resting Goldfish | 4 | 110 | +2 % Attack Speed for every 1 % Dodge you have ; -80 Range | Dodge | Base | 1 source Brotato Wiki Template:Item Data |
| Ricochet | 4 | 110 | Your projectiles gain +1 bounce; -25 % Damage | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Rip and Tear | 3 | 65 | Enemies have a 20% chance to explode for 10 (+50%) damage when they die; -5 % Crit Chance | Melee Damage, Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Riposte | 2 | 40 | +2 Melee Damage; 100% chance to deal 1 (300%) damage to an enemy when dodging their attack | Dodge, Melee Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Ritual | 2 | 60 | +6 % Damage; +2 % Life Steal; -2 Engineering | Damage, Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Robot Arm | 4 | 100 | +3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave | Melee Damage, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Sad Tomato | 3 | 50 | +8 HP Regeneration; Start waves with -50% HP | HP Regeneration | Base | 1 source Brotato Wiki Template:Item Data |
| Saltwater | 2 | 50 | +2 Melee Damage; +3 % Attack Speed; +10 % Speed for 3 seconds when you take damage; -1 Elemental Damage | Melee Damage, Attack Speed, Speed | DLC | 1 source Brotato Wiki Template:Item Data |
| Scapegoat | 4 | 110 | Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it | Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Scar | 1 | 25 | +20 % XP Gain; -8 Range | XP Gain | Base | 1 source Brotato Wiki Template:Item Data |
| Scared Sausage | 1 | 25 | Attacks have a 25% chance to deal 3x1 (+100%) burning damage | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Scarf | 3 | 80 | +4 HP Regeneration; +4 Melee Damage; +4 % Speed; +25 % Enemy Speed during the next wave | HP Regeneration, Melee Damage, Speed | DLC | 1 source Brotato Wiki Template:Item Data |
| Scope | 2 | 48 | +2 Ranged Damage; +25 Range; -7 % Attack Speed | Ranged Damage, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Seashell | 4 | 100 | Every ranged weapon's 5th projectile has +3 projectiles; -10 % Damage | Ranged Damage | DLC | 1 source Brotato Wiki Template:Item Data |
| Shackles | 3 | 80 | +8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current value | Range, HP Regeneration, Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Shady Potion | 2 | 48 | +20 Luck; -2 HP Regeneration | Luck | Base | 1 source Brotato Wiki Template:Item Data |
| Sharp Bullet | 1 | 25 | Projectiles pierce through 1 additional target; -20% Piercing Damage; -5 % Damage; -3 Knockback | Ranged Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Shmoop | 4 | 100 | +3 Armor; +100% chance to instantly attract a material when it’s dropped | Pickup, Armor | Base | 1 source Brotato Wiki Template:Item Data |
| Silver Bullet | 3 | 70 | +25% damage against bosses and elites | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Small Fish | 1 | 18 | +10% damage against targets above 75% health; -3 % Attack Speed | Damage | DLC | 1 source Brotato Wiki Template:Item Data |
| Small Magazine | 2 | 60 | +2 Ranged Damage; +10 % Attack Speed; -6 % Damage | Ranged Damage, Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Snail | 2 | 40 | -8 % Enemy Speed; -3 % Speed | Less Enemy Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Snake | 1 | 25 | Burning spreads to an additional nearby enemy; -1 Max HP | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Snowball | 2 | 50 | +1 Elemental Damage every time you get an item that increases Elemental Damage | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Spicy Sauce | 2 | 40 | +3 Max HP; Consumables have a 50% chance to explode for 10 (+100%) damage when picked up | Max HP, Luck, Explosive | Base | 1 source Brotato Wiki Template:Item Data |
| Spider | 4 | 110 | +12 % Damage; +6 % Attack Speed for every different weapon you have ; -3 % Dodge; -5 Harvesting | Damage, Attack Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Spyglass | 2 | 30 | +10 Range; -25 % Reroll Price | Range | DLC | 1 source Brotato Wiki Template:Item Data |
| Starfish | 3 | 75 | +20% materials dropped from enemies; +10 Harvesting; +15 % Enemy damage | Harvesting | DLC | 1 source Brotato Wiki Template:Item Data |
| Statue | 3 | 60 | +40 % Attack Speed while standing still; -10 % Speed | Attack Speed, Stand Still | Base | 1 source Brotato Wiki Template:Item Data |
| Stone Skin | 3 | 85 | +1 Max HP for every permanent 1 Armor you have ; -6 % Attack Speed | Armor, Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Strange Book | 3 | 70 | +1 Engineering for every permanent 1 Elemental Damage you have ; -1 Melee Damage; -1 Ranged Damage | Engineering, Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Sunglasses | 2 | 50 | +10 % Crit Chance; -1 Armor | Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Sunken Bell | 3 | 65 | Once per wave, you explode for 100 (+500%{{StatIcon|Melee Damage+500%+500%+500%}}) damage when you fall below 40% health | Explosive | DLC | 1 source Brotato Wiki Template:Item Data |
| Tardigrade | 3 | 50 | Nullifies the damage of one hit taken every wave | Base | 1 source Brotato Wiki Template:Item Data | |
| Tentacle | 2 | 35 | +3 % Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hit | Crit Chance | Base | 1 source Brotato Wiki Template:Item Data |
| Terrified Onion | 1 | 15 | +4 % Speed; -5 Luck | Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Toolbox | 3 | 55 | +6 Engineering; -8 % Attack Speed | Engineering | Base | 1 source Brotato Wiki Template:Item Data |
| Torture | 4 | 100 | +15 Max HP; Restore 5 HP per second. Cannot heal any other way. | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Toxic Sludge | 1 | 20 | +2 Elemental Damage; -2 % Dodge | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Tractor | 3 | 70 | +40 Harvesting; -8 % Damage | Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Treasure Map | 2 | 35 | +20% chance of finding an extra item in a crate | Luck | DLC | 1 source Brotato Wiki Template:Item Data |
| Tree | 1 | 15 | More trees spawn | Exploration | Base | 1 source Brotato Wiki Template:Item Data |
| Triangle of Power | 3 | 65 | +20 % Damage; +1 Armor; -2 % Damage when you take damage until the end of the wave | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Turret | 1 | 15 | Spawns a turret that shoots bullets dealing 10 (+80%) damage | Engineering, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Tyler | 2 | 62 | Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%{{StatIcon|Engineering+90%}}) damage each | Engineering, Elemental Damage, Structure | Base | 1 source Brotato Wiki Template:Item Data |
| Ugly Tooth | 1 | 25 | Hitting an enemy removes 5% of their speed. Max 20%; -3 % Speed | Less Enemy Speed | Base | 1 source Brotato Wiki Template:Item Data |
| Vigilante Ring | 3 | 92 | +3 % Damage at the end of a wave | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Wandering Bot | 3 | 60 | Spawns a little bot that slows down nearby enemies | Less Enemy Speed, Structure, Pet | Base | 1 source Brotato Wiki Template:Item Data |
| Warrior Helmet | 3 | 80 | +3 Armor; +5 Max HP; -5 % Speed | Armor, Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Weird Food | 1 | 20 | +2 HP recovered from consumables; -2 % Dodge | Consumable | Base | 1 source Brotato Wiki Template:Item Data |
| Weird Ghost | 1 | 12 | +3 Max HP; Start the next wave with 1 HP | Max HP | Base | 1 source Brotato Wiki Template:Item Data |
| Wheat | 3 | 85 | +4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental Damage | Melee Damage, Ranged Damage, Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Wheelbarrow | 2 | 40 | +16 Harvesting; -1 Armor | Harvesting | Base | 1 source Brotato Wiki Template:Item Data |
| Whetstone | 2 | 40 | +4 % Life Steal; -3 Knockback | Life Steal | Base | 1 source Brotato Wiki Template:Item Data |
| Whistle | 1 | 25 | +50% chance for loot aliens to appear; +20% movement speed for loot aliens; Whistles when a loot alien spawns | DLC | 1 source Brotato Wiki Template:Item Data | |
| White Flag | 2 | 40 | +5 Harvesting; -5% Enemies | Harvesting, Less Enemies | Base | 1 source Brotato Wiki Template:Item Data |
| Will-o'-wisp | 3 | 80 | +1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack Speed | Elemental Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Wings | 3 | 85 | +10 % Speed; +30 Range; -2 Elemental Damage | Speed, Range | Base | 1 source Brotato Wiki Template:Item Data |
| Wisdom | 3 | 85 | +5 % Damage every 5 seconds until the end of the wave; -15 % Damage | Damage | Base | 1 source Brotato Wiki Template:Item Data |
| Wolf Helmet | 4 | 90 | +10 Elemental Damage; +20 Luck; -5 Engineering | Elemental Damage, Luck | Base | 1 source Brotato Wiki Template:Item Data |
The template I parsed has 244 items after removing a ban-system key that is a rule, not an item. Rarity, price, effect, tags, stack limit, unique flag, and set are the columns. A competitor count of 269 stays as a disagreement, not as 25 extra rows I cannot name from the template.
If an item never appears, the usual reasons on the template are: it is unique and you already own it, it has a stack limit, the character bans that tag, or you turned the item's set off. Update 1.2 adds an item-set switch on the character select screen so a DLC can be installed and still excluded from a run.
Six dedicated item guides explain important interactions: Triangle of Power and self-damage, Goblet on Builder, Scared Sausage and pets, Bloody Hand with Tardigrade, and Pocket Factory with trees.
Related pages
FAQ
Why do some items never spawn?
Unique caps, stack limits, a character ban list, or an item set you switched off. It is not only bad luck.
How many items are listed?
244 from the wiki template. Another site says 269. I did not merge the lists.
Sources
Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.
- Brotato Wiki — checked 2026-11-05
- Steam news hub for Brotato — checked 2026-11-05