All Brotato characters
Updated for Brotato 1.2.0.1 · checked 2026-11-05

74 rows
| Name | Set | Stat modifiers | Unlock | Unlocks | Evidence status |
|---|---|---|---|---|---|
| Apprentice | Base | +2 Melee Damage when you level up; +1 Ranged Damage when you level up; +1 Elemental Damage when you level up; +1 Engineering when you level up; -2 Max HP when you level up | Reach level 20 | Quarterstaff | 1 source Brotato Wiki character page |
| Archaeologist | Primal Dread | Unlocked by default (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Arms Dealer | Base | -95% Weapons Price; +30 Harvesting; Damage modifications are increased by +33%; You start with 1 Dangerous Bunny; Shops always sell at least 1 weapon; All of your weapons are destroyed when entering a shop | Recycle 12 weapons during a run | Anvil | 1 source Brotato Wiki character page |
| Arsonist | Primal Dread | Have 12 fire puddles on the ground at the same time (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Artificer | Base | +175% Explosion Damage; +4% Explosion Size for every 1 Elemental Damage you have; +100% Damage with Tool weapons; -100% Damage; Armor modifications are reduced by 50% | Kill 15 Enemies with a single explosion | Explosive Shells | 1 source Brotato Wiki character page |
| Baby | Base | +12 Harvesting; -20 % Items Price; You gain a weapon slot when you level up instead of a stat upgrade (max: 24); You start with one weapon slot; Shops always sell at least one weapon; +130% XP required to level up | Reach level 10 before wave 6 | Celery Tea | 1 source Brotato Wiki character page |
| Beast Master | Base | You can't equip weapons; +2 % Speed for every permanent 1 Pet you have; Pet damage also scales with Melee Damage, Ranged Damage, Elemental Damage, and Engineering | Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items | Scapegoat | 1 source Brotato Wiki character page |
| Brawler | Base | +50% Attack Speed with Unarmed weapons; You start with 1 Fist; +15% Dodge; -50 Range; -50 Ranged Damage | Unlocked by default | Power Fist | 1 source Brotato Wiki character page |
| Buccaneer | Abyssal Terrors | Picked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100 % Attack Speed; -50% materials dropped from enemies | Reach +100 % Pickup Range | Eyepatch | 1 source Brotato Wiki character page |
| Builder | Abyssal Terrors | You start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75% | Unlocked by default | Lighthouse | 1 source Brotato Wiki character page |
| Bull | Base | +20 Max HP; +15 HP Regeneration; +10 Armor; HP Regeneration modifications are increased by 50%; You explode for 30 (300% 300% 300%) damage when you take damage; This explosion has a 1.5x crit multiplier; You can't equip weapons | Win a run in Danger 1 | Gnome | 1 source Brotato Wiki character page |
| Captain | Abyssal Terrors | +60 % XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2 % Enemy health at the end of a wave; +2 % Enemy damage at the end of a wave | Unlocked by default | Captain's Sword | 1 source Brotato Wiki character page |
| Caveman | Primal Dread | Equip 5 fossils in a single run (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Chef | Abyssal Terrors | +35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100%) burning damage when picked up; You start with 1 Scared Sausage; +100 % Enemy health; Elemental Damage modifications are reduced by 75% | Have at least 25 enemies burning at the same time | Spoon | 1 source Brotato Wiki character page |
| Chunky | Base | Max HP modifications are increased by 25%; +1% Damage for every 3 Max HP you have; +3 HP recovered from consumables; -100% Life Steal; HP Regeneration modifications are reduced by 50%; Dodge modifications are reduced by 50%; Speed modifications are reduced by 100% | Die for the first time | Potato Thrower | 1 source Brotato Wiki character page |
| Crazy | Base | +100 Range with Precise weapons; +25% Attack Speed; You start with 1 Knife; -30% Dodge; -10 Engineering; -10 Ranged Damage | Unlocked by default | Hunting Trophy | 1 source Brotato Wiki character page |
| Creature | Abyssal Terrors | Weapon damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5 % XP Gain at the end of a wave | Unlocked by default | Barnacle | 1 source Brotato Wiki character page |
| Cryptid | Base | More trees spawn (+6); Gain 12 material and XP for every living tree at the end of a wave; +3 HP Regeneration for every current living tree; Dodge is capped at 70%; +3 Attack Speed until the end of the wave when you dodge an attack; -100 % Life Steal; -100 Range; -50% materials dropped from enemies | Finish a wave with 10 or more living trees | Claw | 1 source Brotato Wiki character page |
| Curious | Abyssal Terrors | You start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2 % XP Gain for every different Item you have; -10 % Damage for every duplicate item or weapon you have; +25 % Enemy health | Unlocked by default | Pearl | 1 source Brotato Wiki character page |
| Cyborg | Base | You start with 1 Minigun; Ranged Damage modifications are increased by 200%; 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering); Engineering modifications are reduced by 75%; Melee modifications are reduced by 100%; Elemental modifications are reduced by 100% | Reach 10 Ranged Damage and get 3 structures at the same time | Improved Tools | 1 source Brotato Wiki character page |
| Demon | Base | +50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP); You buy items using Max HP instead of materials | Win a run in Danger 5 | Obliterator | 1 source Brotato Wiki character page |
| Diver | Abyssal Terrors | You start with 1 Harpoon Gun; -100% Harpoon Gun price; +200 % Crit Damage with Precise weapons; % Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250 % Enemy health | Kill 1000 enemies that are more than 700 range away from you | Starfish | 1 source Brotato Wiki character page |
| Doctor | Base | +200% Attack Speed with Medical weapons; +5 HP Regeneration; HP Regeneration modifications are increased by 100%; +5 Harvesting; -100% Attack Speed; Armor modifications are reduced by 50% | Heal 200 HP in one wave | Medikit | 1 source Brotato Wiki character page |
| Droid | Primal Dread | Unlocked by default (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Druid | Abyssal Terrors | +5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100 % Life Steal; Engineering modifications are reduced by 50% | Collect 250 consumables by the end of wave 20 | Cauldron | 1 source Brotato Wiki character page |
| Dwarf | Abyssal Terrors | +1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20 % Dodge; -100 % Attack Speed; % Attack Speed modifications are reduced by 50% | Hit at least 25 enemies with a single melee attack | War Hammer | 1 source Brotato Wiki character page |
| Engineer | Base | +10 Engineering; Engineering modifications are increased by 25%; You start with 1 Wrench; Structures spawn close to each other; Damage modifications are reduced by 50% | Get 5 turrets on the map simultaneously | Robot Arm | 1 source Brotato Wiki character page |
| Entrepreneur | Base | -25% Items Price; Harvesting modifications are increased by 50%; Gain 25% more materials from recycling items; -100% of your materials at the start of waves; Damage modifications are reduced by 50% | Hold 3000 Materials | Bowler Hat | 1 source Brotato Wiki character page |
| Explorer | Base | More trees spawn; You start with 1 Lumberjack Shirt; +10% Speed; +50% pickup range; +33% Map Size; +25% Enemies; -50% materials dropped from enemies; +10% Enemy Speed; -40% Damage | Kill 50 trees | Compass | 1 source Brotato Wiki character page |
| Farmer | Base | +20 Harvesting; Harvesting increases by an additional 3% at the end of a wave; +1 Harvesting when eating a consumable while at full health; -50% materials dropped | Reach +200 Harvesting | Wheat | 1 source Brotato Wiki character page |
| Fisherman | Base | +5 Max HP; +20 Harvesting; Shops always sell a Bait; -100% Bait price; +2 Harvesting for every 1 Bait you have; Baits make some special enemies spawn throughout all future waves; -50% materials dropped from enemies | Get 2 Bait during a run | Lure | 1 source Brotato Wiki character page |
| Gangster | Abyssal Terrors | Can steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20 % Items Price; Can't lock items | Reroll 10 times in a single shop | Grenade Launcher | 1 source Brotato Wiki character page |
| Generalist | Base | +2 Melee Damage for every 1 Ranged Damage you have; +1 Ranged Damage for every 2 Melee Damage you have; You can only equip 3 melee weapons and 3 ranged weapons at a time | Collect 2000 materials | Big Arms | 1 source Brotato Wiki character page |
| Ghost | Base | +10 Damage with Ethereal weapons; +30% Dodge; Dodge is capped at 90%; -100 Armor | Reach +60% Dodge | Ritual | 1 source Brotato Wiki character page |
| Gladiator | Base | +20% Attack Speed for every different weapon you have; +5 Melee Damage; You can't equip ranged weapons; -40% Attack Speed; -30 Luck | Kill 20000 enemies | Spider | 1 source Brotato Wiki character page |
| Glutton | Base | +50 Luck; +1 % Explosion Damage when picking up a consumable while at maximum health; Consumable have a 100% chance to explode for 10 (500% ) damage when picked up; +25 % Items Price; -25 % XP Gain | Pick up 20 consumables during a run | Spicy Sauce | 1 source Brotato Wiki character page |
| Golem | Base | +20 Max HP; Max HP modifications are increased by 33%; Armor modifications are increased by 33%; +40 % Attack Speed when you have less than 50% health; +20 % Speed when you have less than 50% health; You can't heal in any way | Finish a wave with 1 HP | Stone Skin | 1 source Brotato Wiki character page |
| Hiker | Abyssal Terrors | Earn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; % Speed modifications are increased by 10%; -5 % Speed; -50% materials dropped | Walk a total of 20000 steps | Scarf | 1 source Brotato Wiki character page |
| Hunter | Base | +100 Range; +1% Damage for every 10 Range you have; Crit Chance modifications are increased by 25%; Harvesting modifications are reduced by 100%; Max HP modifications are reduced by 33% | Reach +300 Range | Sniper Gun | 1 source Brotato Wiki character page |
| Jack | Base | +125% damage against bosses and elites; +200% materials dropped; -70% Enemies; +175 % Enemy health; +35 % Enemy damage; Note: On higher danger levels, only Elites spawn, never hordes | Kill a boss or an elite in less than 15 seconds | Giant Belt | 1 source Brotato Wiki character page |
| King | Base | +50 Luck; +25 % Damage for every Tier IV weapon you have; +25% Attack Speed for every Tier IV weapon you have; +5 Max HP for every different Tier IV item you have; -15% Damage for every Tier I weapon you have; -15% Attack Speed for every Tier I weapon you have; -2 Max HP for every different Tier I item you have; UNLISTED BONUS: Starting weapon is Tier II | Get 3 tier IV weapons at once | Excalibur | 1 source Brotato Wiki character page |
| Knight | Base | +2 Melee Damage for every 1 Armor you have; +3 Armor; You can't equip ranged weapons; You can only equip tier 2 weapons or above; % Attack Speed modifications are reduced by 50%; Harvesting modifications are reduced by 80% | Win a run in Danger 4 | Plasma Sledge | 1 source Brotato Wiki character page |
| Lich | Base | +10 HP Regeneration; +10 % Life Steal; 100% chance to deal 10 () damage to a random enemy when you heal; Damage modifications are reduced by 50% | Reach +100 Max HP | Tentacle | 1 source Brotato Wiki character page |
| Loud | Base | +30% Damage; +50% Enemies; -3 Harvesting at the end of a wave | Kill 5000 enemies | Rip and Tear | 1 source Brotato Wiki character page |
| Lucky | Base | +100 Luck; Luck modifications are increased by 25%; +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material; -60% Attack Speed; -50% XP Gain | Collect 300 materials | Lucky Charm | 1 source Brotato Wiki character page |
| Mad Scientist | Primal Dread | Win a run with Variant and a run with Droid (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Mage | Base | Elemental Damage modifications are increased by 25%; You start with 1 Snake; You start with 1 Scared Sausage; Melee Damage Modifications are reduced by -100%; Ranged Damage Modifications are reduced by -100%; Engineering Modifications are reduced by -50% | Unlocked by default | Thunder Sword | 1 source Brotato Wiki character page |
| Masochist | Base | +5% Damage when you take damage until the end of the wave; +10 Max HP; +20 HP Regeneration; +8 Armor; -100% Damage | Win a run in Danger 3 | Spiky Shield | 1 source Brotato Wiki character page |
| Multitasker | Base | +20% Damage; You can equip up to 12 weapons at a time; -5% Damage for every weapon you have | Collect 5000 materials | Chopper | 1 source Brotato Wiki character page |
| Mutant | Base | -66% XP required to level up; +50% Items Price | Kill 2000 enemies | Octopus | 1 source Brotato Wiki character page |
| Ogre | Abyssal Terrors | Enemies taking double their max health as damage explode for 10 (+50%-50%) damage; +10 Melee Damage; You can't equip ranged weapons; -50 % Attack Speed; -10 % Speed | Deal 1000 damage to an enemy in a single hit | Mace | 1 source Brotato Wiki character page |
| Old | Base | -25% Enemy speed; +10 Harvesting; -33%Map Size; -10% Enemies; -10% Speed | Kill 300 enemies | Snail | 1 source Brotato Wiki character page |
| One Armed | Base | +200% Attack Speed; Damage modifications are increased by 100%; You can only equip one weapon at a time | Win a run in Danger 0 | Focus | 1 source Brotato Wiki character page |
| Pacifist | Base | Gain 0.65 material and XP for every living enemy at the end of a wave; You start with 1 Lumberjack Shirt; -100% Damage; -100 Engineering | Collect 10000 materials | Panda | 1 source Brotato Wiki character page |
| Poacher | Primal Dread | Kill 20 different enemy types in the Jungle (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Ranger | Base | +50 Range; You start with 1 Pistol; Ranged Damage modifications are increased by 50%; You can't equip melee weapons; Max HP modifications are reduced by 25% | Unlocked by default | Night Goggles | 1 source Brotato Wiki character page |
| Renegade | Base | +2 projectiles; Projectiles pierce through 1 additional target; +10 % Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% accuracy; % Damage modifications are reduced by 80% | Get 10 different tier I items during a run | Fairy | 1 source Brotato Wiki character page |
| Romantic | Abyssal Terrors | Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds; +50 Range with melee weapons; -3 % Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a wave | Finish a run with 0 Curse | Flute | 1 source Brotato Wiki character page |
| Sailor | Abyssal Terrors | +200% damage with Naval weapons against cursed enemies; +25 Curse; -25 % Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100% | Unlocked by default | Treasure Map | 1 source Brotato Wiki character page |
| Saver | Base | +15 Harvesting; +1% Damage for every 25 Materials you have; You start with 1 Piggy Bank; +50% Item & Weapon Price | Collect 20000 materials | Padding | 1 source Brotato Wiki character page |
| Sick | Base | +12 Max HP; +25% Life Steal; You take 1 damage per second (does not give invulnerability time); -100 HP Regeneration | Reach -5 % HP Regeneration | Whetstone | 1 source Brotato Wiki character page |
| Soldier | Base | +50% Damage while standing still; +50% Attack Speed while standing still; +10% Speed; +200% pickup range; +15 Knockback; You cant attack while moving | Win a run in Danger 2 | Nuclear Launcher | 1 source Brotato Wiki character page |
| Speedy | Base | +30% Speed; +1 Melee Damage for every 2% Speed you have; -100 Armor while standing still; -3 Armor | Reach +50% Speed | Fin | 1 source Brotato Wiki character page |
| Streamer | Base | +3% of your materials per second while standing still (+25 max); +40% Damage while moving; +40% Attack Speed while moving; +2 Armor for every 1 Structure you have; -50% materials dropped; -1% Damage for every 15 Materials you have; -1% Speed for every 30 Materials you have | Reach -20% Speed | Community Support | 1 source Brotato Wiki character page |
| Survivor | Primal Dread | Pick up 10 crates in a single run (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Technomage | Base | You start with 2 Turret; +5 % Structure attack speed for every permanent 1 Elemental Damage you have; +2 Elemental Damage for every 1 Structure you have; +75% XP required to level up; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100% | Reach 10 Elemental Damage and get 3 structures at the same time | Particle Accelerator | 1 source Brotato Wiki character page |
| Time Shifter | Primal Dread | Unlocked by default (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Vagabond | Base | Equipped weapons always contribute to the class bonuses of other equipped weapons; You can't equip two of the same weapon at the same time; -5 Armor; -5 % Dodge; Luck modifications are reduced by 50%; Harvesting modifications are reduced by 50% | Have 6 different weapons at once | Jelly | 1 source Brotato Wiki character page |
| Vampire | Base | +2 % Damage for every 1% of missing health; +1 % Life Steal for every 3% of missing health; +1 Armor for every 5% of missing health; Max HP modifications are reduced by 25%; -60 % Damage; -100 HP Regeneration; -100 HP recovered from consumables | Reach +40 % Life Steal | Decomposing Flesh | 1 source Brotato Wiki character page |
| Variant | Primal Dread | Unlocked by default (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Veteran | Primal Dread | Unlocked by default (brotato-builds.com, 1 source) | 1 source · fields pending Brotato Wiki character page · Additional reference | ||
| Well Rounded | Base | +5 Max Hp; +5% Speed; +8 Harvesting | Unlocked by default | Potato | 1 source Brotato Wiki character page |
| Wildling | Base | +30% Life Steal with Primitive weapons; You start with 1 Stick; You can't equip weapons above tier 2 | Kill 10000 enemies | Hatchet | 1 source Brotato Wiki character page |
| Wounded | Base | This character dies in One Hit; +5 % Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, % Life Steal and Armor | Win a run in Nightmare difficulty | Railgun | 1 source Brotato Wiki character page |
The table is the whole roster I could parse: base game, Abyssal Terrors, free updates, and Primal Dread. Five base characters start unlocked: Well Rounded, Brawler, Crazy, Ranger, and Mage. Five Abyssal Terrors characters are also default once you own that DLC: Builder, Captain, Creature, Curious, and Sailor.
Danger clears unlock a chain the wiki states as One Armed, Bull, Soldier, Masochist, Knight, then Demon from Danger 0 through Danger 5. Nightmare, after ten Danger 5 wins on different characters or maps, unlocks the mode that then unlocks Wounded.
Names with a link have a build page. Everyone else stays a row. Primal Dread's ten new names are rows with thin fields on purpose. brotato-builds is the only unlock voice I found for them, so I will not promote those lines into the same status as a wiki template.
Related pages
FAQ
How many characters are there?
74 in the table I built, including 10 Primal Dread names whose stat templates were empty.
Who is unlocked from the start?
Well Rounded, Brawler, Crazy, Ranger, and Mage. Abyssal Terrors adds Builder, Captain, Creature, Curious, and Sailor if you own it.
Sources
Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.
- Steam store page for Brotato — checked 2026-11-05
- Brotato Wiki — checked 2026-11-05