Brotato potato face BROTATO

Wounded: one hit, Tardigrade, Nightmare unlock

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 5 from the Steam store pageBrotato gameplay screenshot 6 from the Steam store page
Wounded facts from the public character, weapon, or item pages
setBase1 source · entity reference
stat modifiersThis character dies in One Hit; +5 % Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, % Life Steal and Armor1 source · entity reference
item tagsNone1 source · entity reference
unlock conditionWin a run in Nightmare difficulty1 source · entity reference
unlocks itemRailgun1 source · entity reference

Editorial strategy: recommendations below follow the cited character rules; the source table records the underlying facts.

Build and shop priorities

Wounded requires a different purchase test: will this choice prevent contact or remove enemies before they reach you? The one hit rule means ordinary health stacking is not the foundation of the build. Its shop filtering also removes items focused on several conventional defensive stats. Our editorial opening favors consistent coverage, sufficient reach, and controllable movement. The starting Tardigrade is a limited shield, so do not treat it as permission to walk through a crowd. Choose attacks that remain useful while repositioning and avoid a plan that requires standing in touching distance to deliver every hit.

Unlock and clear reward

One Nightmare clear unlocks Wounded. Clearing with Wounded then unlocks Railgun. Those are two different progression steps: the character is not needed for the first Nightmare clear. The character source and patch coverage explain the shield and shop restrictions; use those rules when choosing purchases rather than adapting a health based build unchanged.

Character source:Win a run in Nightmare difficulty. Clear reward:Railgun.

Danger 5 decisions

On Danger 5, a shield consumed early in the wave changes the rest of that wave immediately. Switch to a more conservative route after contact and prioritize an exit over another material pickup. Tardigrade does not turn repeated self damage into a sustainable defense. Check the Tardigrade interaction page before combining it with a source of recurring damage to the player.

Nightmare risk planning

Nightmare advice is to favor visibility and escape space over maximum theoretical damage. Wounded cannot absorb an uncertain collision while inspecting an unfamiliar hazard. Move before a gap closes, keep attacks active during retreat, and reserve reroll spending for purchases that materially improve control. Additional difficulty is a reason to protect the shield and routing plan, rather than to assume damage alone will prevent every hit.

Compare the weapon classes and available stats, unlock entry, Danger 5 rules, and Nightmare changes before adapting the loadout.

Wounded is the glass character from All Pain No Gain. The rules I will quote are blunt: one hit kills you, speed is up 5 percent, harvesting is up 8, and the shop and crates strip max health, healing, life steal, and armor items. You start with Tardigrade, which blocks one hit per wave, and that single shield is the whole defensive plan. Unlocking Wounded takes one Nightmare clear. Beating a run with Wounded unlocks Rail Gun. I do not have a dedicated Nightmare build page for this character from the sites I used, so the Danger 5 idea I keep is the Steam guide's: move, take the shield, and do not buy stats the shop has already deleted. Nightmare-only performance is still an early-week reading.

Related pages

FAQ

How do you unlock Wounded?

Clear Nightmare once. Beating a run as Wounded unlocks Rail Gun.

Which set includes Wounded?

The copied field list places Wounded in Base. I do not move a character between sets to match a tier list.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.