Brotato potato face BROTATO

Renegade build: projectiles and tier-1 items

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 1 from the Steam store pageBrotato gameplay screenshot 2 from the Steam store page
Renegade facts from the public character, weapon, or item pages
setBase1 source · entity reference
stat modifiers+2 projectiles; Projectiles pierce through 1 additional target; +10 % Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% accuracy; % Damage modifications are reduced by 80%1 source · entity reference
item tagsNone1 source · entity reference
unlock conditionGet 10 different tier I items during a run1 source · entity reference
unlocks itemFairy1 source · entity reference

Editorial strategy: recommendations below follow the cited character rules; the source table records the underlying facts.

Build and shop priorities

Renegade is restricted to ranged weapons and gains extra projectiles and piercing, so our editorial opening favors attacks that remain useful when spread across a crowd. The severe damage and accuracy penalties should stay visible while shopping. Distinct tier I items contribute through the character rule, making a useful inexpensive item different from a redundant copy. Compare flat ranged damage, weapon upgrades, and item diversity rather than assuming ordinary percentage damage purchases have their usual value. The community suggestions cited above include shotguns and rapid ranged weapons; use those as candidate families, then keep the actual shop offers coherent.

Unlock and clear reward

Collect ten different tier I items during a run to unlock Renegade. Different names matter to that challenge; buying ten copies of one item does not match its wording. Clearing with Renegade unlocks Fairy. Keep the unlock checklist separate from a later Renegade shopping decision, where an item must still justify its cost and drawbacks.

Character source:Get 10 different tier I items during a run. Clear reward:Fairy.

Danger 5 decisions

Danger 5 puts pressure on both crowd coverage and focused damage. Extra projectiles can clear nearby groups while leaving a dangerous durable enemy alive. Watch that distinction before buying only more spread or clearing effects. Keep enough health and mobility to stay at a useful firing distance, and do not spend the last materials on a white item whose downside breaks that spacing.

Nightmare risk planning

For Nightmare, reduced accuracy and tougher targets make close approaches tempting. Our recommendation is to improve consistency before committing to contact range: preserve a safe angle, use a weapon family that hits reliably, and buy survival when the approach is unsafe. The tier I synergy supports the damage plan but is not a guarantee that collecting more low tier items solves every encounter.

Compare the weapon classes and available stats, unlock entry, Danger 5 rules, and Nightmare changes before adapting the loadout.

Renegade is a projectile character that cannot equip melee. The page gives plus 2 projectiles and one extra pierce, plus 10 percent damage for each distinct tier-1 item, and then a severe penalty line: minus 400 percent damage, minus 50 percent accuracy, and a minus 80 percent damage modifier. I keep that penalty visible because it is the reason the tier-1 item bonus exists. The unlock is picking up 10 different tier-1 items in one run. A clear unlocks Fairy. MetaBrotato names Blunderbuss, Double Barrel, Chain Gun, Laser Gun, Crossbow, and SMG. The Steam all-character guide is the second build voice. I treat the weapon names as community picks under the wiki's penalty numbers.

Related pages

FAQ

Can Renegade use melee weapons?

No. The character page bans melee and pays you for distinct tier-1 items instead.

Which set includes Renegade?

The copied field list places Renegade in Base. I do not move a character between sets to match a tier list.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.