Brotato potato face BROTATO

Loud build: more damage, more enemies

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 5 from the Steam store pageBrotato gameplay screenshot 6 from the Steam store page
Loud facts from the public character, weapon, or item pages
setBase1 source · entity reference
stat modifiers+30% Damage; +50% Enemies; -3 Harvesting at the end of a wave1 source · entity reference
item tagsMore Enemies1 source · entity reference
unlock conditionKill 5000 enemies1 source · entity reference
unlocks itemRip and Tear1 source · entity reference

Editorial strategy: recommendations below follow the cited character rules; the source table records the underlying facts.

Build and shop priorities

Loud exchanges more enemies for a damage bonus while harvesting falls each wave. Our editorial opening favors reliable crowd coverage and weapons that can keep operating during movement. More targets create opportunities for clearing effects but also create more ways to become surrounded. Do not evaluate the opening damage bonus in isolation from that increased density. Invest in a compatible damage stat and enough attack frequency to keep lanes open, then compare pickup safety and defense with another offensive purchase. An economy plan based entirely on passive harvesting deserves scrutiny because the character repeatedly subtracts from that stat.

Unlock and clear reward

Kill five thousand enemies to unlock Loud. Its clear reward is Rip and Tear. The enemy increase belongs to Loud's own runs and should not be confused with a requirement to complete the entire kill challenge in a particular short wave. The cited community S grouping is a ranking opinion, while the enemy and harvesting modifiers are character rules.

Character source:Kill 5000 enemies. Clear reward:Rip and Tear.

Danger 5 decisions

On Danger 5, prevent a collection route from becoming a trap. A dense group may contain enough materials to look irresistible while blocking every exit. Clear a lane before gathering the center of a pack, and buy focused damage when an elite remains alive despite excellent ordinary wave clearing. Loud needs an answer to both numbers and durability.

Nightmare risk planning

Nightmare gives the larger crowd more time to remain on the map. Our recommendation is to improve sustained clearing and personal recovery before adding luxuries that only help after an easy kill. Keep movement deliberate and leave space to turn. The damage bonus can shorten encounters, but the build still has to survive periods when enemies are arriving faster than they disappear.

Compare the weapon classes and available stats, unlock entry, Danger 5 rules, and Nightmare changes before adapting the loadout.

Loud adds 30 percent damage and 50 percent more enemies, then subtracts 3 harvesting at the end of every wave. The unlock is 5,000 kills. A clear unlocks Rip and Tear. brotato-builds ranks Loud in its S group and has a build page; the Steam all-character guide is the second voice. The trade is obvious when you write it down: more bodies to shoot, less economy at the end of the wave. I do not pretend the enemy increase is free damage.

Related pages

FAQ

What does Loud unlock?

Rip and Tear, after you clear a run. You unlock Loud itself with 5,000 kills.

Which set includes Loud?

The copied field list places Loud in Base. I do not move a character between sets to match a tier list.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.