Brotato potato face BROTATO

Build planner

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 3 from the Steam store pageBrotato gameplay screenshot 4 from the Steam store page

Choose a character, fill up to six weapon slots and add an item shortlist. The worksheet uses the same character, weapon and item catalog as the database. Item Set checkboxes narrow the available weapon and item options. The character summary shows its modifiers and unlock condition.

Copy build link saves these choices in a shareable URL. Opening that link restores the character, weapons, items and interface language without an account. Each character guide links here with its character selected. Choose English, Chinese, Japanese or Korean for the selection controls.

This is a planning worksheet rather than a damage simulator. Check the character’s restrictions before starting a run: a six-slot layout is not valid for every character. Blank Primal Dread fields stay blank; the Evolution and Mutation guide describes the publicly documented mechanics.

Related pages

FAQ

Does this calculate damage?

The worksheet records and shares a loadout. Use the damage guide for the sourced calculation rules.

Can I use it without an account?

Yes. It is a table on this site. Nothing is saved on a server.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.

Choose a build

Choose a character and record up to six weapon slots and an item shortlist. This is a planning worksheet; it does not calculate damage or validate every character restriction. Share preserves the selections in the URL.

Item set filter

The rows below are the same tables as the rest of the site. Leave every box ticked to see all of them. Untick a set to hide it. With scripts off, read the Set column instead.

Characters

NameSetUnlockModifiers
Apprentice Base Reach level 20 +2 Melee Damage when you level up; +1 Ranged Damage when you level up; +1 Elemental Damage when you level up; +1 Engineering when you level up; -2 Max HP when you level up
Archaeologist Primal Dread Unlocked by default (brotato-builds.com, 1 source)
Arms Dealer Base Recycle 12 weapons during a run -95% Weapons Price; +30 Harvesting; Damage modifications are increased by +33%; You start with 1 Dangerous Bunny; Shops always sell at least 1 weapon; All of your weapons are destroyed when entering a shop
Arsonist Primal Dread Have 12 fire puddles on the ground at the same time (brotato-builds.com, 1 source)
Artificer Base Kill 15 Enemies with a single explosion +175% Explosion Damage; +4% Explosion Size for every 1 Elemental Damage you have; +100% Damage with Tool weapons; -100% Damage; Armor modifications are reduced by 50%
Baby Base Reach level 10 before wave 6 +12 Harvesting; -20 % Items Price; You gain a weapon slot when you level up instead of a stat upgrade (max: 24); You start with one weapon slot; Shops always sell at least one weapon; +130% XP required to level up
Beast Master Base Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items You can't equip weapons; +2 % Speed for every permanent 1 Pet you have; Pet damage also scales with Melee Damage, Ranged Damage, Elemental Damage, and Engineering
Brawler Base Unlocked by default +50% Attack Speed with Unarmed weapons; You start with 1 Fist; +15% Dodge; -50 Range; -50 Ranged Damage
Buccaneer Abyssal Terrors Reach +100 % Pickup Range Picked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100 % Attack Speed; -50% materials dropped from enemies
Builder Abyssal Terrors Unlocked by default You start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75%
Bull Base Win a run in Danger 1 +20 Max HP; +15 HP Regeneration; +10 Armor; HP Regeneration modifications are increased by 50%; You explode for 30 (300% 300% 300%) damage when you take damage; This explosion has a 1.5x crit multiplier; You can't equip weapons
Captain Abyssal Terrors Unlocked by default +60 % XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2 % Enemy health at the end of a wave; +2 % Enemy damage at the end of a wave
Caveman Primal Dread Equip 5 fossils in a single run (brotato-builds.com, 1 source)
Chef Abyssal Terrors Have at least 25 enemies burning at the same time +35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100%) burning damage when picked up; You start with 1 Scared Sausage; +100 % Enemy health; Elemental Damage modifications are reduced by 75%
Chunky Base Die for the first time Max HP modifications are increased by 25%; +1% Damage for every 3 Max HP you have; +3 HP recovered from consumables; -100% Life Steal; HP Regeneration modifications are reduced by 50%; Dodge modifications are reduced by 50%; Speed modifications are reduced by 100%
Crazy Base Unlocked by default +100 Range with Precise weapons; +25% Attack Speed; You start with 1 Knife; -30% Dodge; -10 Engineering; -10 Ranged Damage
Creature Abyssal Terrors Unlocked by default Weapon damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5 % XP Gain at the end of a wave
Cryptid Base Finish a wave with 10 or more living trees More trees spawn (+6); Gain 12 material and XP for every living tree at the end of a wave; +3 HP Regeneration for every current living tree; Dodge is capped at 70%; +3 Attack Speed until the end of the wave when you dodge an attack; -100 % Life Steal; -100 Range; -50% materials dropped from enemies
Curious Abyssal Terrors Unlocked by default You start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2 % XP Gain for every different Item you have; -10 % Damage for every duplicate item or weapon you have; +25 % Enemy health
Cyborg Base Reach 10 Ranged Damage and get 3 structures at the same time You start with 1 Minigun; Ranged Damage modifications are increased by 200%; 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering); Engineering modifications are reduced by 75%; Melee modifications are reduced by 100%; Elemental modifications are reduced by 100%
Demon Base Win a run in Danger 5 +50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP); You buy items using Max HP instead of materials
Diver Abyssal Terrors Kill 1000 enemies that are more than 700 range away from you You start with 1 Harpoon Gun; -100% Harpoon Gun price; +200 % Crit Damage with Precise weapons; % Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250 % Enemy health
Doctor Base Heal 200 HP in one wave +200% Attack Speed with Medical weapons; +5 HP Regeneration; HP Regeneration modifications are increased by 100%; +5 Harvesting; -100% Attack Speed; Armor modifications are reduced by 50%
Droid Primal Dread Unlocked by default (brotato-builds.com, 1 source)
Druid Abyssal Terrors Collect 250 consumables by the end of wave 20 +5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100 % Life Steal; Engineering modifications are reduced by 50%
Dwarf Abyssal Terrors Hit at least 25 enemies with a single melee attack +1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20 % Dodge; -100 % Attack Speed; % Attack Speed modifications are reduced by 50%
Engineer Base Get 5 turrets on the map simultaneously +10 Engineering; Engineering modifications are increased by 25%; You start with 1 Wrench; Structures spawn close to each other; Damage modifications are reduced by 50%
Entrepreneur Base Hold 3000 Materials -25% Items Price; Harvesting modifications are increased by 50%; Gain 25% more materials from recycling items; -100% of your materials at the start of waves; Damage modifications are reduced by 50%
Explorer Base Kill 50 trees More trees spawn; You start with 1 Lumberjack Shirt; +10% Speed; +50% pickup range; +33% Map Size; +25% Enemies; -50% materials dropped from enemies; +10% Enemy Speed; -40% Damage
Farmer Base Reach +200 Harvesting +20 Harvesting; Harvesting increases by an additional 3% at the end of a wave; +1 Harvesting when eating a consumable while at full health; -50% materials dropped
Fisherman Base Get 2 Bait during a run +5 Max HP; +20 Harvesting; Shops always sell a Bait; -100% Bait price; +2 Harvesting for every 1 Bait you have; Baits make some special enemies spawn throughout all future waves; -50% materials dropped from enemies
Gangster Abyssal Terrors Reroll 10 times in a single shop Can steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20 % Items Price; Can't lock items
Generalist Base Collect 2000 materials +2 Melee Damage for every 1 Ranged Damage you have; +1 Ranged Damage for every 2 Melee Damage you have; You can only equip 3 melee weapons and 3 ranged weapons at a time
Ghost Base Reach +60% Dodge +10 Damage with Ethereal weapons; +30% Dodge; Dodge is capped at 90%; -100 Armor
Gladiator Base Kill 20000 enemies +20% Attack Speed for every different weapon you have; +5 Melee Damage; You can't equip ranged weapons; -40% Attack Speed; -30 Luck
Glutton Base Pick up 20 consumables during a run +50 Luck; +1 % Explosion Damage when picking up a consumable while at maximum health; Consumable have a 100% chance to explode for 10 (500% ) damage when picked up; +25 % Items Price; -25 % XP Gain
Golem Base Finish a wave with 1 HP +20 Max HP; Max HP modifications are increased by 33%; Armor modifications are increased by 33%; +40 % Attack Speed when you have less than 50% health; +20 % Speed when you have less than 50% health; You can't heal in any way
Hiker Abyssal Terrors Walk a total of 20000 steps Earn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; % Speed modifications are increased by 10%; -5 % Speed; -50% materials dropped
Hunter Base Reach +300 Range +100 Range; +1% Damage for every 10 Range you have; Crit Chance modifications are increased by 25%; Harvesting modifications are reduced by 100%; Max HP modifications are reduced by 33%
Jack Base Kill a boss or an elite in less than 15 seconds +125% damage against bosses and elites; +200% materials dropped; -70% Enemies; +175 % Enemy health; +35 % Enemy damage; Note: On higher danger levels, only Elites spawn, never hordes
King Base Get 3 tier IV weapons at once +50 Luck; +25 % Damage for every Tier IV weapon you have; +25% Attack Speed for every Tier IV weapon you have; +5 Max HP for every different Tier IV item you have; -15% Damage for every Tier I weapon you have; -15% Attack Speed for every Tier I weapon you have; -2 Max HP for every different Tier I item you have; UNLISTED BONUS: Starting weapon is Tier II
Knight Base Win a run in Danger 4 +2 Melee Damage for every 1 Armor you have; +3 Armor; You can't equip ranged weapons; You can only equip tier 2 weapons or above; % Attack Speed modifications are reduced by 50%; Harvesting modifications are reduced by 80%
Lich Base Reach +100 Max HP +10 HP Regeneration; +10 % Life Steal; 100% chance to deal 10 () damage to a random enemy when you heal; Damage modifications are reduced by 50%
Loud Base Kill 5000 enemies +30% Damage; +50% Enemies; -3 Harvesting at the end of a wave
Lucky Base Collect 300 materials +100 Luck; Luck modifications are increased by 25%; +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material; -60% Attack Speed; -50% XP Gain
Mad Scientist Primal Dread Win a run with Variant and a run with Droid (brotato-builds.com, 1 source)
Mage Base Unlocked by default Elemental Damage modifications are increased by 25%; You start with 1 Snake; You start with 1 Scared Sausage; Melee Damage Modifications are reduced by -100%; Ranged Damage Modifications are reduced by -100%; Engineering Modifications are reduced by -50%
Masochist Base Win a run in Danger 3 +5% Damage when you take damage until the end of the wave; +10 Max HP; +20 HP Regeneration; +8 Armor; -100% Damage
Multitasker Base Collect 5000 materials +20% Damage; You can equip up to 12 weapons at a time; -5% Damage for every weapon you have
Mutant Base Kill 2000 enemies -66% XP required to level up; +50% Items Price
Ogre Abyssal Terrors Deal 1000 damage to an enemy in a single hit Enemies taking double their max health as damage explode for 10 (+50%-50%) damage; +10 Melee Damage; You can't equip ranged weapons; -50 % Attack Speed; -10 % Speed
Old Base Kill 300 enemies -25% Enemy speed; +10 Harvesting; -33%Map Size; -10% Enemies; -10% Speed
One Armed Base Win a run in Danger 0 +200% Attack Speed; Damage modifications are increased by 100%; You can only equip one weapon at a time
Pacifist Base Collect 10000 materials Gain 0.65 material and XP for every living enemy at the end of a wave; You start with 1 Lumberjack Shirt; -100% Damage; -100 Engineering
Poacher Primal Dread Kill 20 different enemy types in the Jungle (brotato-builds.com, 1 source)
Ranger Base Unlocked by default +50 Range; You start with 1 Pistol; Ranged Damage modifications are increased by 50%; You can't equip melee weapons; Max HP modifications are reduced by 25%
Renegade Base Get 10 different tier I items during a run +2 projectiles; Projectiles pierce through 1 additional target; +10 % Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% accuracy; % Damage modifications are reduced by 80%
Romantic Abyssal Terrors Finish a run with 0 Curse Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds; +50 Range with melee weapons; -3 % Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a wave
Sailor Abyssal Terrors Unlocked by default +200% damage with Naval weapons against cursed enemies; +25 Curse; -25 % Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100%
Saver Base Collect 20000 materials +15 Harvesting; +1% Damage for every 25 Materials you have; You start with 1 Piggy Bank; +50% Item & Weapon Price
Sick Base Reach -5 % HP Regeneration +12 Max HP; +25% Life Steal; You take 1 damage per second (does not give invulnerability time); -100 HP Regeneration
Soldier Base Win a run in Danger 2 +50% Damage while standing still; +50% Attack Speed while standing still; +10% Speed; +200% pickup range; +15 Knockback; You cant attack while moving
Speedy Base Reach +50% Speed +30% Speed; +1 Melee Damage for every 2% Speed you have; -100 Armor while standing still; -3 Armor
Streamer Base Reach -20% Speed +3% of your materials per second while standing still (+25 max); +40% Damage while moving; +40% Attack Speed while moving; +2 Armor for every 1 Structure you have; -50% materials dropped; -1% Damage for every 15 Materials you have; -1% Speed for every 30 Materials you have
Survivor Primal Dread Pick up 10 crates in a single run (brotato-builds.com, 1 source)
Technomage Base Reach 10 Elemental Damage and get 3 structures at the same time You start with 2 Turret; +5 % Structure attack speed for every permanent 1 Elemental Damage you have; +2 Elemental Damage for every 1 Structure you have; +75% XP required to level up; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100%
Time Shifter Primal Dread Unlocked by default (brotato-builds.com, 1 source)
Vagabond Base Have 6 different weapons at once Equipped weapons always contribute to the class bonuses of other equipped weapons; You can't equip two of the same weapon at the same time; -5 Armor; -5 % Dodge; Luck modifications are reduced by 50%; Harvesting modifications are reduced by 50%
Vampire Base Reach +40 % Life Steal +2 % Damage for every 1% of missing health; +1 % Life Steal for every 3% of missing health; +1 Armor for every 5% of missing health; Max HP modifications are reduced by 25%; -60 % Damage; -100 HP Regeneration; -100 HP recovered from consumables
Variant Primal Dread Unlocked by default (brotato-builds.com, 1 source)
Veteran Primal Dread Unlocked by default (brotato-builds.com, 1 source)
Well Rounded Base Unlocked by default +5 Max Hp; +5% Speed; +8 Harvesting
Wildling Base Kill 10000 enemies +30% Life Steal with Primitive weapons; You start with 1 Stick; You can't equip weapons above tier 2
Wounded Base Win a run in Nightmare difficulty This character dies in One Hit; +5 % Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, % Life Steal and Armor

Weapons

NameSetClassTier 1 damage
Cacti Club Base Primitive, Heavy 15(80%)
Chopper Base Blade 6(50%15%)
Circular Saw Base Blade, Medical -
Claw Base Unarmed, Precise 5(15%50%)
Drill Base Legendary, Precise -
Excalibur Base Legendary, Blade -
Quarterstaff Base Primitive, Medieval 10(75%50%)
Fist Base Unarmed 8(100%)
Flaming Brass Knuckles Base Unarmed, Elemental -
Ghost Axe Base Ethereal 12(100%)
Ghost Flint Base Ethereal 6(100%)
Hammer Base Blunt, Heavy -
Hand Base Unarmed, Support 1(50%)
Hatchet Base Primitive 7(100%20%)
Jousting Lance Base Medieval 20(50%30%)
Knife Base Precise 9(80%)
Lightning Shiv Base Precise, Elemental 3(80%)
Plank Base Explosive, Elemental 10(60%60%60%)
Plasma Sledge Base Elemental, Explosive -
Power Fist Base Unarmed, Explosive -
Pruner Base Support 10(50%)
Rock Base Primitive, Blunt 20(100%)
Scissors Base Medical, Precise 5(80%)
Screwdriver Base Tool 8(50%50%)
Scythe Base Legendary, Ethereal -
Spear Base Primitive 15(100%)
Spiky Shield Base Medieval, Blunt 10(100%)
Stick Base Primitive 8(100%)
Sword Base Blade, Medieval -
Thief Dagger Base Precise 6(50%)
Thunder Sword Base Blade, Elemental -
Torch Base Primitive, Elemental 1(50%50%)
Wrench Base Tool 12(100%)
Chain Gun Base Legendary, Gun -
Crossbow Base Precise, Medieval 10(50%10%)
Double Barrel Shotgun Base Gun 3x4(80%)
Flamethrower Base Elemental, Heavy -
Gatling Laser Base Legendary, Heavy -
Ghost Scepter Base Ethereal 10(100%)
Laser Gun Base Gun 40(400%)
Medical Gun Base Medical, Gun 10(100%)
Minigun Base Heavy, Gun -
Nuclear Launcher Base Heavy, Explosive -
Obliterator Base Gun, Heavy -
Pistol Base Gun 12(100%)
Potato Thrower Base Support -
Railgun Base Gun, Heavy 10(80%30%)
Revolver Base Gun 15(100%)
Rocket Launcher Base Heavy, Explosive -
Shredder Base Gun, Explosive 5(50%)
Shuriken Base Precise 7(25%)
Slingshot Base Primitive 10(80%)
Smg Base Gun 3(50%)
Sniper Gun Base Gun, Precise -
Taser Base Support, Elemental 7x1(80%)
Wand Base Elemental 1(50%)
Anchor Abyssal Terrors Naval, Heavy -
Blunderbuss Abyssal Terrors Naval, Gun -
Brick Abyssal Terrors Naval, Blade -
Chainsaw Abyssal Terrors Blade, Tool -
Dex-troyer Base Legendary, Explosive -
Fireball Base Explosive, Elemental -
Flute Abyssal Terrors Musical 6(+50%+10%)
Grenade Launcher Abyssal Terrors Heavy, Explosive -
Harpoon Gun Abyssal Terrors Naval, Gun -
Hiking Pole Abyssal Terrors Support 12(+50%+10%)
Icicle Base Precise, Elemental 10(+100%)
Javelin Abyssal Terrors Primitive 8(+100%)
Lute Abyssal Terrors Musical, Support 4(+50%+10%)
Mace Abyssal Terrors Heavy, Medieval -
Particle Accelerator Base Heavy, Elemental -
Sharp Tooth Base Primitive, Precise 5(+50%+50%)
Sickle Abyssal Terrors Support 5(+80%+10%)
Spoon Abyssal Terrors Blunt 10(+50%+15%)
Trident Abyssal Terrors Naval, Medieval -
Vorpal Sword Base Blade, Medieval -
War Hammer Abyssal Terrors Blunt, Tool -

Items

NameSetEffect
Acid Base +8 Max HP; -2 % Dodge; -2 Knockback
Adrenaline Base +5 % Dodge; 50% chance to heal 5 HP when dodging an attack
Alien Baby Base +15 Max HP; +10 % Enemy health
Alien Eyes Base Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50%) damage each
Alien Magic Base +8 Max HP; +3 HP Regeneration; -8 Luck
Alien Tongue Base +30% pickup range; +1 Knockback
Alien Worm Base +3 Max HP; +2 HP Regeneration; -1 HP recovered from consumables
Alloy Base +3 Melee Damage; +3 Ranged Damage; +3 Elemental Damage; +3 Engineering; +5 % Crit Chance; -6 % Dodge
Anvil Base A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
Ashes DLC +20 % Damage; +20 % Attack Speed; +100 Range; -1 Armor at the end of a wave
Axolotl DLC Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item
Baby Elephant Base 25% chance to deal 1 (25%) damage to a random enemy when you pick up a material
Baby Gecko Base +10 Range; +25% chance to instantly attract a material when it’s dropped
Baby Squid DLC +1 HP Regeneration when you level up; -3 % Attack Speed
Baby With a Beard Base One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die; -50 Range
Bag Base +15 materials when you pick up a crate; -1 % Speed
Bait Base +8 % Damage; Special enemies appear at the beginning of the next wave
Ball and Chain Base +15 % Damage; +3 Armor; +5 Knockback; -3 % Speed; Weapons have a minimum cooldown of 0.75 seconds between attacks
Bandana Base Projectiles pierce through 1 additional target; -10 % Damage
Banner Base +20 Range; +10 % Attack Speed; -5 Knockback
Barnacle DLC +35% stats gained from level upgrades; +1 Curse when you level up
Barricade Base +3 Knockback; +8 Armor while standing still; -5 % Speed
Bat Base +2 % Life Steal; -2 Harvesting
Bean Teacher Base +50 % XP Gain; -2 % Life Steal
Beanie Base +4 % Speed; -6 Range
Big Arms Base +12 Melee Damage; +6 Ranged Damage; +3 Knockback; -3 % Attack Speed; -3 % Speed
Black Belt Base +25 % XP Gain; +3 Melee Damage; +3 Knockback; -8 Luck
Black Flag DLC +1 material when you kill a cursed enemy; +10% Enemies; +10 % Enemy health; +10 % Enemy damage; +5 Curse
Blazemander Base Spawns a Blazemander pet that deals 1 (+1%) damage. Every 4 seconds, it shoots burning projectiles in all directions, each dealing 1 (+1%) damage. Enemies hit by any of these attacks take 5x3 (+50%) burning damage
Blindfold Base +5 % Crit Chance; +5 % Dodge; -15 Range
Blood Donation Base +40 Harvesting; You take 1 damage per second (does not give invulnerability time)
Blood Leech Base +2 % Life Steal; +2 HP Regeneration; -3 Harvesting
Bloody Hand Base +10 % Life Steal; +2 % Damage for every 1 % Life Steal you have ; You take 1 damage per second (does not give invulnerability time)
Boiling Water Base +2 Elemental Damage; -1 Max HP
Bone Dice DLC +50% chance to get +1 % Damage when rerolling in the shop; +10% chance to get -1 Max HP when rerolling in the shop
Bonk Dog Base Spawns a Bonk Dog pet that deals 10 (60%) damage. Every 5 seconds, it performs a dash attack that deals 8 (+40%) explosive damage in an area
Book Base +2 Engineering; +1 Elemental Damage; -1 Luck
Bot-o-mine Base Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100%) damage. It also spawns a landmine every 5 seconds dealing 10 (+100%) damage in an area
Bowler Hat Base +15 Luck; +18 Harvesting; -5 % Attack Speed; -3 % Crit Chance
Boxing Glove Base +1 Melee Damage; +3 Knockback
Broken Hourglass Base This hourglass broke after resetting the wave counter, also losing all its effects.; Start the next wave with 1 HP
Broken Mirror Base This mirror duplicated an item
Broken Mouth Base +5 Max HP; -1 HP Regeneration
Builder's Turret DLC This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile when you reach 30 Structure Range
Builder's Turret Ii DLC This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +1 projectile; +1 projectile when you reach 150 Structure Range
Builder's Turret Iii DLC This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +2 projectiles; +1 projectile when you reach 300 Structure Range
Builder's Turret Iv DLC This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-); +3 projectiles
Butterfly Base +2 % Life Steal; -1 Elemental Damage
Cake Base +3 Max HP; -1 % Damage
Campfire Base +2 Elemental Damage; +2 HP Regeneration; -2 % Speed; In Nightmare difficulty, fog visibility increases by 50%
Candle Base +4 Elemental Damage; +1 HP Regeneration; -10% Enemies; -5 % Damage; In Nightmare difficulty, fog visibility increases by 25%
Candy Bag Base Each wave grants 8 points randomly split between your primary stats; Each wave, 10% chance to spawn an additional elite
Cape Base +5 % Life Steal; +20 % Dodge; -2 Melee Damage; -2 Ranged Damage; -2 Elemental Damage
Catling Gun Base Spawns a Catling Gun pet that shoots bullets dealing 10 (+60%) damage. Its attack speed doubles when the player or pets stay close
Cauldron DLC +50% pickup range; +20 % Damage for 2 seconds after picking up a consumable; -2 HP Regeneration
Celery Tea Base +5 % XP Gain at the end of a wave; +50 % XP Gain during the next wave; +100 % Enemy health during the next wave
Chameleon Base +3 % Dodge; +20 % Dodge while standing still; -4 % Damage
Charcoal Base +1 Elemental Damage; +2 Melee Damage; -2 Harvesting
Claw Tree Base +1 Melee Damage; +3 % Crit Chance; -1 Max HP
Clockwork Wasp Base +10 % Structure attack speed; +5 % Speed
Clover Base +20 Luck; +6 % Dodge; -2 % Life Steal
Coffee Base +10 % Attack Speed; -2 % Damage
Cog Base +4 Engineering; +1 Knockback; -4 % Damage
Coil Base +5 Knockback; +1 % Damage for every 1 Knockback you have
Community Support Base +1 % Attack Speed for every current living enemy ; -2 Armor
Compass Base +5 % Speed; +3 Engineering; -3 % Crit Chance
Coral DLC +10 HP Regeneration while standing still; -10 Range
Corrupted Shard DLC +3 % Damage; +1 Curse
Coupon Base -5 % Items Price
Crown Base Harvesting increases by an additional 8% at the end of a wave
Crystal DLC +5 % Attack Speed; +1 % Attack Speed every 1 second until the end of the wave; Bonus is lost when taking damage; -2 Engineering
Cute Monkey Base +8% chance to heal 1 HP when picking up a material; -1 Ranged Damage
Cyberball Base 25% chance to deal 1 (25%) damage to a random enemy when an enemy dies
Cyclops Worm Base +12 % Damage; -12 Range
Dangerous Bunny Base +1 free reroll in the shop
Decomposing Flesh Base +1 % Life Steal when you level up; -1 Max HP when you level up
Defective Steroids Base +2 Max HP; +2 Melee Damage; -3 % Attack Speed
Diploma Base +10 Engineering; +50 % XP Gain; -3 Max HP
Doc Moth Base Spawns a Doc Moth pet that flies around the map. When the player is inside its aura, their HP regeneration and Life Steal are doubled
Duct Tape Base +1 Armor; +1 Engineering; -2 Max HP
Dynamite Base +15 % Explosion Damage
Energy Bracelet Base +5 Max HP; +2 HP Regeneration for every permanent -1 % Speed you have ; -20 % Speed
Exoskeleton Base +3 Armor; +5 % Crit Chance; +5 Engineering; +5 % Speed; -2 HP Regeneration; -2 % Life Steal
Explosive Shells Base +60 % Explosion Damage; +15 % Explosion Size; -15 % Damage
Explosive Turret Base Spawns a turret that shoots explosive bullets dealing 25 (+150%) damage in an area
Extra Stomach Base +1 Max HP when picking up a consumable while at maximum health (max +8 per wave)
Eyepatch DLC Projectiles get +1 piercing on critical hit; +3 % Crit Chance; -10% Accuracy
Eyes Surgery Base Burning activates 20% faster; +1 Elemental Damage; -10 Range
Fairy Base +1 HP Regeneration for every different Tier I item you have ; -3 HP Regeneration for every different Tier IV item you have
Feather DLC +1 Ranged Damage; +3 % Dodge; -3 % XP Gain
Fertilizer Base +8 Harvesting; -1 Melee Damage
Fin Base +10 % Speed; +3 % Life Steal; -8 Luck
Fish Hook DLC Locked items and weapons have a 20% chance to become cursed when leaving the shop; +1 Curse
Focus Base +30 % Damage; -3 % Attack Speed for every different weapon you have
Fresh Meat Base +2 % Life Steal; -1 HP Regeneration
Fried Rice Base +1 HP Regeneration for every currently burning enemy
Frozen Heart Base +8 Elemental Damage; +5 % Crit Chance; Weapon damage additionally scales with 10% Elemental Damage; Burning activates 100% slower
Fruit Basket Base Enemies have a higher chance of dropping fruits; -3 HP Regeneration
Fuel Tank Base +4 Elemental Damage; -1 Melee Damage; -1 Ranged Damage
Gambling Token Base +8 % Dodge; -1 Armor
Garden Base Spawns a garden that creates a fruit every 15 seconds
Gentle Alien Base +2 Max HP; +5 % Damage; +5% Enemies
Ghost Outfit Base Dodge is capped at 70%; +10% Dodge; -5% Speed; -3 Armor
Giant Belt Base Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Glass Cannon Base +25 % Damage; -3 Armor
Glasses Base +20 Range
Gnome Base +10 Melee Damage; +10 Elemental Damage; -20 Range; -20% pickup range
Goat Skull Base +3 Melee Damage; -2 % Crit Chance
Gobbler's Hat Base +70% materials dropped; -15% Speed; -10% Dodge
Goblet DLC +15% chance to heal 1 HP when killing an enemy; -3 HP Regeneration
Goldfish DLC Items will be 1 tier higher after the next reroll
Greek Fire Base Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites); In Nightmare difficulty, fog visibility increases by 75%
Grind's Magical Leaf Base +3 Max HP at the end of a wave; +1 HP Regeneration at the end of a wave; +1 % Life Steal at the end of a wave
Gummy Berserker Base +5 % Attack Speed; +25 Range; -1 Armor
Handcuffs Base +8 Melee Damage; +8 Ranged Damage; +8 Elemental Damage; Your Max HP is capped at its current value
Head Injury Base +6 % Damage; -8 Range
Heavy Bullets Base +5 Ranged Damage; +10 % Damage; +10 Range; -5 % Attack Speed; -5 % Crit Chance
Hedgehog Base +2 Melee Damage; +1 Ranged Damage; -1 HP Regeneration
Helmet Base +1 Armor; -2 % Speed
Honey Base +3 Ranged Damage; +10 % Explosion Damage; +5 % Explosion Size; -3 % Speed; -3 % Dodge
Hourglass Base Turns back time, decreasing the current wave count by 1; Start the next wave with 1 HP
Hunting Trophy Base 33% chance to gain 1 material when killing an enemy with a critical hit
Ice Cube Base Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage
Improved Tools Base +10 % Attack Speed; Increases the attack speed of your structures by 0% (50%)
Incendiary Turret Base Spawns a turret that shoots flames dealing 8x5 (+33%) burning damage
Injection Base +7 % Damage; -2 Max HP
Insanity Base +6 % Crit Chance; -3 % Damage
Jelly Base +1 Max HP for every different weapon you have
Jellyshield Base Spawns a Jellyshield pet that orbits around the player. It can block projectiles
Jerky DLC +3 HP recovered from consumables; Consumables heal you over 4 seconds instead of instantly
Jet Pack Base +15 % Speed; +10 % Dodge; -5 Max HP; -1 Armor
Knot DLC +15 % Damage; +15 Max HP; Weapons can no longer be upgraded or recycled
Kraken's Eye DLC You have a 50% chance to explode for 10 (+500%) damage when you get hit; +15 Max HP; +15 Curse
Landmines Base A landmine spawns every 12 seconds dealing 10 (+100%) damage in an area
Lantern DLC +10 % Damage; +50 Range; +15 Knockback; Knocks nearby enemies back every 3 seconds; In Nightmare difficulty, fog visibility increases by 75%
Laser Turret Base Spawns a turret that shoots piercing bullets dealing 20 (+125%) damage
Leather Vest Base +2 Armor; +6 % Dodge; -3 Max HP
Lemonade Base +1 HP recovered from consumables
Lens Base +1 Ranged Damage; -5 Range
Lighthouse DLC +20 Engineering; -1 Engineering for every 1 Structure you have; In Nightmare difficulty, fog visibility increases by 100%
Little Frog Base +20% pickup range; +10 Harvesting; -3 % Dodge
Little Muscley Dude Base +3 Melee Damage; +5 Max HP; -15 Range
Lootworm Base Spawns a Lootworm pet that collects materials and destroys trees for the player. Each time it picks up a material, it has a 10% chance to double it
Lost Duck Base +8 Luck; -1 Elemental Damage
Lucky Charm Base +30 Luck; -2 Melee Damage; -1 Ranged Damage
Lucky Coin Base +2 Luck for every 1 % Crit Chance you have ; -2 Armor
Lumberjack Shirt Base Trees die in one hit
Lure Base +2 HP Regeneration; 2 additional loot aliens appear during the next wave
Mammoth Base +20 Melee Damage; +5 HP Regeneration; +5 Knockback; -8 % Damage; -3 % Speed
Mastery Base +6 Melee Damage; -3 Ranged Damage
Medal Base +3 Max HP; +3 % Damage; +1 Armor; +3 % Speed; -4 % Crit Chance
Medical Turret Base Spawns a medical turret that shoots bullets healing 3 (+5%) HP
Medikit Base +10 HP Regeneration; +2 HP Regeneration every 5 seconds until the end of the wave; -10 Luck
Metal Detector Base +5% chance to double the value of picked up materials; +6 Luck; +2 Engineering; -5 % Damage
Metal Plate Base +2 Armor; -3 % Damage
Mirror DLC Duplicates the next item you get from the shop (item limits can't be exceeded)
Missile Base +10 % Damage; -4 % Attack Speed
Mouse Base +5 % Life Steal; +10% Enemies; -5 Harvesting
Mushroom Base +3 HP Regeneration; -2 Luck
Mutation Base +1 Ranged Damage; +1 Elemental Damage; -3 Knockback
Nail Base +5 Engineering; Weapon damage additionally scales with 20% Engineering; -2 Ranged Damage
Night Goggles Base +15 % Crit Chance; +50 Range; -3 Max HP; -1 Armor
Octopus Base +12 Max HP; +5 HP Regeneration; +3 % Life Steal; -8 % Crit Chance
Padding Base +3 Max HP; +1 Max HP for every 80 Materials you have
Panda Base +12 Max HP; +25 Luck; -5 % Damage
Peaceful Bee Base +4 % Dodge; +4 Harvesting; -1 Melee Damage; -1 Ranged Damage
Peacock Base +25 % XP Gain; +100 % XP Gain during the next wave; +50 % Enemy damage during the next wave
Pearl DLC +1 % Damage for every permanent 10 Luck you have ; +3% chance of finding an extra Pearl in a crate
Pencil Base +1 Engineering
Penguin DLC +1 HP Regeneration; +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health
Piggy Bank Base +20% of your materials at the start of waves (stops working at wave 20)
Pile of Books Base Your structures can crit; +5 % Crit Chance; +3 Engineering
Plant Base +3 HP Regeneration; -1 % Life Steal
Plastic Explosive Base +25 % Explosion Size
Pocket Factory Base +2 Engineering; Killing a tree spawns a turret
Poisonous Tonic Base +10 % Attack Speed; +5 % Crit Chance; +15 Range; -2 HP Regeneration
Potato Base +3 Max HP; +2 HP Regeneration; +1 % Life Steal; +5 % Damage; +5 % Attack Speed; +3 % Speed; +3 % Dodge; +1 Armor; +5 Luck
Power Generator Base +1 % Damage for every permanent 1 % Speed you have ; -5 % Damage
Propeller Hat Base +10 Luck; -2 % Damage
Pumpkin Base +15% Piercing Damage. Can't go above base damage; -2 % Damage
Ratzilla Base Spawns a Ratzilla pet that deals 5 (+10%) damage
Recycling Machine Base Gain 35% more materials from recycling items
Regeneration Potion Base HP Regeneration is doubled when you have less than 50% health; +3 HP Regeneration
Reinforced Steel Base +2 Ranged Damage; +3 Engineering; -3 % Speed
Resting Goldfish Base +2 % Attack Speed for every 1 % Dodge you have ; -80 Range
Ricochet Base Your projectiles gain +1 bounce; -25 % Damage
Rip and Tear Base Enemies have a 20% chance to explode for 10 (+50%) damage when they die; -5 % Crit Chance
Riposte Base +2 Melee Damage; 100% chance to deal 1 (300%) damage to an enemy when dodging their attack
Ritual Base +6 % Damage; +2 % Life Steal; -2 Engineering
Robot Arm Base +3 Melee Damage at the end of a wave; +3 Engineering at the end of a wave; -1 Max HP at the end of a wave
Sad Tomato Base +8 HP Regeneration; Start waves with -50% HP
Saltwater DLC +2 Melee Damage; +3 % Attack Speed; +10 % Speed for 3 seconds when you take damage; -1 Elemental Damage
Scapegoat Base Spawns a Scapegoat pet that moves around the map and gets targeted by enemies instead of the player. When it dies, the player can revive it by standing next to it
Scar Base +20 % XP Gain; -8 Range
Scared Sausage Base Attacks have a 25% chance to deal 3x1 (+100%) burning damage
Scarf DLC +4 HP Regeneration; +4 Melee Damage; +4 % Speed; +25 % Enemy Speed during the next wave
Scope Base +2 Ranged Damage; +25 Range; -7 % Attack Speed
Seashell DLC Every ranged weapon's 5th projectile has +3 projectiles; -10 % Damage
Shackles Base +8 HP Regeneration; +8 Engineering; +80 Range; Your Speed is capped at its current value
Shady Potion Base +20 Luck; -2 HP Regeneration
Sharp Bullet Base Projectiles pierce through 1 additional target; -20% Piercing Damage; -5 % Damage; -3 Knockback
Shmoop Base +3 Armor; +100% chance to instantly attract a material when it’s dropped
Silver Bullet Base +25% damage against bosses and elites
Small Fish DLC +10% damage against targets above 75% health; -3 % Attack Speed
Small Magazine Base +2 Ranged Damage; +10 % Attack Speed; -6 % Damage
Snail Base -8 % Enemy Speed; -3 % Speed
Snake Base Burning spreads to an additional nearby enemy; -1 Max HP
Snowball Base +1 Elemental Damage every time you get an item that increases Elemental Damage
Spicy Sauce Base +3 Max HP; Consumables have a 50% chance to explode for 10 (+100%) damage when picked up
Spider Base +12 % Damage; +6 % Attack Speed for every different weapon you have ; -3 % Dodge; -5 Harvesting
Spyglass DLC +10 Range; -25 % Reroll Price
Starfish DLC +20% materials dropped from enemies; +10 Harvesting; +15 % Enemy damage
Statue Base +40 % Attack Speed while standing still; -10 % Speed
Stone Skin Base +1 Max HP for every permanent 1 Armor you have ; -6 % Attack Speed
Strange Book Base +1 Engineering for every permanent 1 Elemental Damage you have ; -1 Melee Damage; -1 Ranged Damage
Sunglasses Base +10 % Crit Chance; -1 Armor
Sunken Bell DLC Once per wave, you explode for 100 (+500%{{StatIcon|Melee Damage+500%+500%+500%}}) damage when you fall below 40% health
Tardigrade Base Nullifies the damage of one hit taken every wave
Tentacle Base +3 % Crit Chance; +20% chance to heal 1 HP when killing an enemy with a critical hit
Terrified Onion Base +4 % Speed; -5 Luck
Toolbox Base +6 Engineering; -8 % Attack Speed
Torture Base +15 Max HP; Restore 5 HP per second. Cannot heal any other way.
Toxic Sludge Base +2 Elemental Damage; -2 % Dodge
Tractor Base +40 Harvesting; -8 % Damage
Treasure Map DLC +20% chance of finding an extra item in a crate
Tree Base More trees spawn
Triangle of Power Base +20 % Damage; +1 Armor; -2 % Damage when you take damage until the end of the wave
Turret Base Spawns a turret that shoots bullets dealing 10 (+80%) damage
Tyler Base Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%{{StatIcon|Engineering+90%}}) damage each
Ugly Tooth Base Hitting an enemy removes 5% of their speed. Max 20%; -3 % Speed
Vigilante Ring Base +3 % Damage at the end of a wave
Wandering Bot Base Spawns a little bot that slows down nearby enemies
Warrior Helmet Base +3 Armor; +5 Max HP; -5 % Speed
Weird Food Base +2 HP recovered from consumables; -2 % Dodge
Weird Ghost Base +3 Max HP; Start the next wave with 1 HP
Wheat Base +4 Melee Damage; +2 Ranged Damage; +10 Harvesting; -2 Elemental Damage
Wheelbarrow Base +16 Harvesting; -1 Armor
Whetstone Base +4 % Life Steal; -3 Knockback
Whistle DLC +50% chance for loot aliens to appear; +20% movement speed for loot aliens; Whistles when a loot alien spawns
White Flag Base +5 Harvesting; -5% Enemies
Will-o'-wisp Base +1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave); -7% Attack Speed
Wings Base +10 % Speed; +30 Range; -2 Elemental Damage
Wisdom Base +5 % Damage every 5 seconds until the end of the wave; -15 % Damage
Wolf Helmet Base +10 Elemental Damage; +20 Luck; -5 Engineering