Brotato potato face BROTATO

角色图鉴

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 4 from the Steam store pageBrotato gameplay screenshot 5 from the Steam store page

74 rows

NameSetStat modifiersUnlockUnlocksEvidence status
Apprentice Base+2 Melee Damage when you level up; +1 Ranged Damage when you level up; +1 Elemental Damage when you level up; +1 Engineering when you level up; -2 Max HP when you level upReach level 20Quarterstaff 1 source
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Archaeologist Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Arms Dealer Base-95% Weapons Price; +30 Harvesting; Damage modifications are increased by +33%; You start with 1 Dangerous Bunny; Shops always sell at least 1 weapon; All of your weapons are destroyed when entering a shopRecycle 12 weapons during a runAnvil 1 source
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Arsonist Primal DreadHave 12 fire puddles on the ground at the same time (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Artificer Base+175% Explosion Damage; +4% Explosion Size for every 1 Elemental Damage you have; +100% Damage with Tool weapons; -100% Damage; Armor modifications are reduced by 50%Kill 15 Enemies with a single explosionExplosive Shells 1 source
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Baby Base+12 Harvesting; -20 % Items Price; You gain a weapon slot when you level up instead of a stat upgrade (max: 24); You start with one weapon slot; Shops always sell at least one weapon; +130% XP required to level upReach level 10 before wave 6Celery Tea 1 source
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Beast Master BaseYou can't equip weapons; +2 % Speed for every permanent 1 Pet you have; Pet damage also scales with Melee Damage, Ranged Damage, Elemental Damage, and EngineeringUnlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm itemsScapegoat 1 source
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Brawler Base+50% Attack Speed with Unarmed weapons; You start with 1 Fist; +15% Dodge; -50 Range; -50 Ranged DamageUnlocked by defaultPower Fist 1 source
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Buccaneer Abyssal TerrorsPicked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100 % Attack Speed; -50% materials dropped from enemiesReach +100 % Pickup RangeEyepatch 1 source
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Builder Abyssal TerrorsYou start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75%Unlocked by defaultLighthouse 1 source
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Bull Base+20 Max HP; +15 HP Regeneration; +10 Armor; HP Regeneration modifications are increased by 50%; You explode for 30 (300% 300% 300%) damage when you take damage; This explosion has a 1.5x crit multiplier; You can't equip weaponsWin a run in Danger 1Gnome 1 source
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Captain Abyssal Terrors+60 % XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2 % Enemy health at the end of a wave; +2 % Enemy damage at the end of a waveUnlocked by defaultCaptain's Sword 1 source
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Caveman Primal DreadEquip 5 fossils in a single run (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Chef Abyssal Terrors+35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100%) burning damage when picked up; You start with 1 Scared Sausage; +100 % Enemy health; Elemental Damage modifications are reduced by 75%Have at least 25 enemies burning at the same timeSpoon 1 source
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Chunky BaseMax HP modifications are increased by 25%; +1% Damage for every 3 Max HP you have; +3 HP recovered from consumables; -100% Life Steal; HP Regeneration modifications are reduced by 50%; Dodge modifications are reduced by 50%; Speed modifications are reduced by 100%Die for the first timePotato Thrower 1 source
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Crazy Base+100 Range with Precise weapons; +25% Attack Speed; You start with 1 Knife; -30% Dodge; -10 Engineering; -10 Ranged DamageUnlocked by defaultHunting Trophy 1 source
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Creature Abyssal TerrorsWeapon damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5 % XP Gain at the end of a waveUnlocked by defaultBarnacle 1 source
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Cryptid BaseMore trees spawn (+6); Gain 12 material and XP for every living tree at the end of a wave; +3 HP Regeneration for every current living tree; Dodge is capped at 70%; +3 Attack Speed until the end of the wave when you dodge an attack; -100 % Life Steal; -100 Range; -50% materials dropped from enemiesFinish a wave with 10 or more living treesClaw 1 source
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Curious Abyssal TerrorsYou start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2 % XP Gain for every different Item you have; -10 % Damage for every duplicate item or weapon you have; +25 % Enemy healthUnlocked by defaultPearl 1 source
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Cyborg BaseYou start with 1 Minigun; Ranged Damage modifications are increased by 200%; 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering); Engineering modifications are reduced by 75%; Melee modifications are reduced by 100%; Elemental modifications are reduced by 100%Reach 10 Ranged Damage and get 3 structures at the same timeImproved Tools 1 source
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Demon Base+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP); You buy items using Max HP instead of materialsWin a run in Danger 5Obliterator 1 source
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Diver Abyssal TerrorsYou start with 1 Harpoon Gun; -100% Harpoon Gun price; +200 % Crit Damage with Precise weapons; % Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250 % Enemy healthKill 1000 enemies that are more than 700 range away from youStarfish 1 source
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Doctor Base+200% Attack Speed with Medical weapons; +5 HP Regeneration; HP Regeneration modifications are increased by 100%; +5 Harvesting; -100% Attack Speed; Armor modifications are reduced by 50%Heal 200 HP in one waveMedikit 1 source
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Droid Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Druid Abyssal Terrors+5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100 % Life Steal; Engineering modifications are reduced by 50%Collect 250 consumables by the end of wave 20Cauldron 1 source
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Dwarf Abyssal Terrors+1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20 % Dodge; -100 % Attack Speed; % Attack Speed modifications are reduced by 50%Hit at least 25 enemies with a single melee attackWar Hammer 1 source
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Engineer Base+10 Engineering; Engineering modifications are increased by 25%; You start with 1 Wrench; Structures spawn close to each other; Damage modifications are reduced by 50%Get 5 turrets on the map simultaneouslyRobot Arm 1 source
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Entrepreneur Base-25% Items Price; Harvesting modifications are increased by 50%; Gain 25% more materials from recycling items; -100% of your materials at the start of waves; Damage modifications are reduced by 50%Hold 3000 MaterialsBowler Hat 1 source
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Explorer BaseMore trees spawn; You start with 1 Lumberjack Shirt; +10% Speed; +50% pickup range; +33% Map Size; +25% Enemies; -50% materials dropped from enemies; +10% Enemy Speed; -40% DamageKill 50 treesCompass 1 source
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Farmer Base+20 Harvesting; Harvesting increases by an additional 3% at the end of a wave; +1 Harvesting when eating a consumable while at full health; -50% materials droppedReach +200 HarvestingWheat 1 source
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Fisherman Base+5 Max HP; +20 Harvesting; Shops always sell a Bait; -100% Bait price; +2 Harvesting for every 1 Bait you have; Baits make some special enemies spawn throughout all future waves; -50% materials dropped from enemiesGet 2 Bait during a runLure 1 source
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Gangster Abyssal TerrorsCan steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20 % Items Price; Can't lock itemsReroll 10 times in a single shopGrenade Launcher 1 source
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Generalist Base+2 Melee Damage for every 1 Ranged Damage you have; +1 Ranged Damage for every 2 Melee Damage you have; You can only equip 3 melee weapons and 3 ranged weapons at a timeCollect 2000 materialsBig Arms 1 source
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Ghost Base+10 Damage with Ethereal weapons; +30% Dodge; Dodge is capped at 90%; -100 ArmorReach +60% DodgeRitual 1 source
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Gladiator Base+20% Attack Speed for every different weapon you have; +5 Melee Damage; You can't equip ranged weapons; -40% Attack Speed; -30 LuckKill 20000 enemiesSpider 1 source
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Glutton Base+50 Luck; +1 % Explosion Damage when picking up a consumable while at maximum health; Consumable have a 100% chance to explode for 10 (500% ) damage when picked up; +25 % Items Price; -25 % XP GainPick up 20 consumables during a runSpicy Sauce 1 source
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Golem Base+20 Max HP; Max HP modifications are increased by 33%; Armor modifications are increased by 33%; +40 % Attack Speed when you have less than 50% health; +20 % Speed when you have less than 50% health; You can't heal in any wayFinish a wave with 1 HPStone Skin 1 source
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Hiker Abyssal TerrorsEarn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; % Speed modifications are increased by 10%; -5 % Speed; -50% materials droppedWalk a total of 20000 stepsScarf 1 source
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Hunter Base+100 Range; +1% Damage for every 10 Range you have; Crit Chance modifications are increased by 25%; Harvesting modifications are reduced by 100%; Max HP modifications are reduced by 33%Reach +300 RangeSniper Gun 1 source
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Jack Base+125% damage against bosses and elites; +200% materials dropped; -70% Enemies; +175 % Enemy health; +35 % Enemy damage; Note: On higher danger levels, only Elites spawn, never hordesKill a boss or an elite in less than 15 secondsGiant Belt 1 source
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King Base+50 Luck; +25 % Damage for every Tier IV weapon you have; +25% Attack Speed for every Tier IV weapon you have; +5 Max HP for every different Tier IV item you have; -15% Damage for every Tier I weapon you have; -15% Attack Speed for every Tier I weapon you have; -2 Max HP for every different Tier I item you have; UNLISTED BONUS: Starting weapon is Tier IIGet 3 tier IV weapons at onceExcalibur 1 source
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Knight Base+2 Melee Damage for every 1 Armor you have; +3 Armor; You can't equip ranged weapons; You can only equip tier 2 weapons or above; % Attack Speed modifications are reduced by 50%; Harvesting modifications are reduced by 80%Win a run in Danger 4Plasma Sledge 1 source
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Lich Base+10 HP Regeneration; +10 % Life Steal; 100% chance to deal 10 () damage to a random enemy when you heal; Damage modifications are reduced by 50%Reach +100 Max HPTentacle 1 source
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Loud Base+30% Damage; +50% Enemies; -3 Harvesting at the end of a waveKill 5000 enemiesRip and Tear 1 source
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Lucky Base+100 Luck; Luck modifications are increased by 25%; +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material; -60% Attack Speed; -50% XP GainCollect 300 materialsLucky Charm 1 source
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Mad Scientist Primal DreadWin a run with Variant and a run with Droid (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Mage BaseElemental Damage modifications are increased by 25%; You start with 1 Snake; You start with 1 Scared Sausage; Melee Damage Modifications are reduced by -100%; Ranged Damage Modifications are reduced by -100%; Engineering Modifications are reduced by -50%Unlocked by defaultThunder Sword 1 source
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Masochist Base+5% Damage when you take damage until the end of the wave; +10 Max HP; +20 HP Regeneration; +8 Armor; -100% DamageWin a run in Danger 3Spiky Shield 1 source
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Multitasker Base+20% Damage; You can equip up to 12 weapons at a time; -5% Damage for every weapon you haveCollect 5000 materialsChopper 1 source
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Mutant Base-66% XP required to level up; +50% Items PriceKill 2000 enemiesOctopus 1 source
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Ogre Abyssal TerrorsEnemies taking double their max health as damage explode for 10 (+50%-50%) damage; +10 Melee Damage; You can't equip ranged weapons; -50 % Attack Speed; -10 % SpeedDeal 1000 damage to an enemy in a single hitMace 1 source
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Old Base-25% Enemy speed; +10 Harvesting; -33%Map Size; -10% Enemies; -10% SpeedKill 300 enemiesSnail 1 source
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One Armed Base+200% Attack Speed; Damage modifications are increased by 100%; You can only equip one weapon at a timeWin a run in Danger 0Focus 1 source
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Pacifist BaseGain 0.65 material and XP for every living enemy at the end of a wave; You start with 1 Lumberjack Shirt; -100% Damage; -100 EngineeringCollect 10000 materialsPanda 1 source
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Poacher Primal DreadKill 20 different enemy types in the Jungle (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Ranger Base+50 Range; You start with 1 Pistol; Ranged Damage modifications are increased by 50%; You can't equip melee weapons; Max HP modifications are reduced by 25%Unlocked by defaultNight Goggles 1 source
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Renegade Base+2 projectiles; Projectiles pierce through 1 additional target; +10 % Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% accuracy; % Damage modifications are reduced by 80%Get 10 different tier I items during a runFairy 1 source
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Romantic Abyssal TerrorsHitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds; +50 Range with melee weapons; -3 % Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a waveFinish a run with 0 CurseFlute 1 source
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Sailor Abyssal Terrors+200% damage with Naval weapons against cursed enemies; +25 Curse; -25 % Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100%Unlocked by defaultTreasure Map 1 source
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Saver Base+15 Harvesting; +1% Damage for every 25 Materials you have; You start with 1 Piggy Bank; +50% Item & Weapon PriceCollect 20000 materialsPadding 1 source
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Sick Base+12 Max HP; +25% Life Steal; You take 1 damage per second (does not give invulnerability time); -100 HP RegenerationReach -5 % HP RegenerationWhetstone 1 source
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Soldier Base+50% Damage while standing still; +50% Attack Speed while standing still; +10% Speed; +200% pickup range; +15 Knockback; You cant attack while movingWin a run in Danger 2Nuclear Launcher 1 source
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Speedy Base+30% Speed; +1 Melee Damage for every 2% Speed you have; -100 Armor while standing still; -3 ArmorReach +50% SpeedFin 1 source
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Streamer Base+3% of your materials per second while standing still (+25 max); +40% Damage while moving; +40% Attack Speed while moving; +2 Armor for every 1 Structure you have; -50% materials dropped; -1% Damage for every 15 Materials you have; -1% Speed for every 30 Materials you haveReach -20% SpeedCommunity Support 1 source
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Survivor Primal DreadPick up 10 crates in a single run (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Technomage BaseYou start with 2 Turret; +5 % Structure attack speed for every permanent 1 Elemental Damage you have; +2 Elemental Damage for every 1 Structure you have; +75% XP required to level up; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100%Reach 10 Elemental Damage and get 3 structures at the same timeParticle Accelerator 1 source
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Time Shifter Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Vagabond BaseEquipped weapons always contribute to the class bonuses of other equipped weapons; You can't equip two of the same weapon at the same time; -5 Armor; -5 % Dodge; Luck modifications are reduced by 50%; Harvesting modifications are reduced by 50%Have 6 different weapons at onceJelly 1 source
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Vampire Base+2 % Damage for every 1% of missing health; +1 % Life Steal for every 3% of missing health; +1 Armor for every 5% of missing health; Max HP modifications are reduced by 25%; -60 % Damage; -100 HP Regeneration; -100 HP recovered from consumablesReach +40 % Life StealDecomposing Flesh 1 source
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Variant Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Veteran Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
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Well Rounded Base+5 Max Hp; +5% Speed; +8 HarvestingUnlocked by defaultPotato 1 source
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Wildling Base+30% Life Steal with Primitive weapons; You start with 1 Stick; You can't equip weapons above tier 2Kill 10000 enemiesHatchet 1 source
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Wounded BaseThis character dies in One Hit; +5 % Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, % Life Steal and ArmorWin a run in Nightmare difficultyRailgun 1 source
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这张表是我能解析到的 74 个名字。开局就能用的基础角色是 Well Rounded、Brawler、Crazy、Ranger、Mage。拥有深渊恐惧时,Builder、Captain、Creature、Curious、Sailor 也是默认解锁。危险 0 到 5 依次解锁 One Armed、Bull、Soldier、Masochist、Knight、Demon。

原始恐惧的十个新名字在资料模板里没有属性。我只保留名字和「资料未填」的状态,不把某一家攻略的解锁句子升级成官方属性。英文角色页有链接的,中文表同样链到英文详情,因为属性原文是英文资料页。

中文译名我没有逐个对照客户端,所以表内使用英文角色名,避免把「农人」和 Farmer 对错人。

Related pages

FAQ

一共多少角色?

74。其中 10 个原始恐惧角色的属性格是空的。

危险 5 解锁谁?

Demon。Knight 是危险 4。

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.