Brotato potato face BROTATO

캐릭터

Updated for Brotato 1.2.0.1 · checked 2026-11-05

Brotato gameplay screenshot 3 from the Steam store pageBrotato gameplay screenshot 4 from the Steam store page

74 rows

NameSetStat modifiersUnlockUnlocksEvidence status
Apprentice Base+2 Melee Damage when you level up; +1 Ranged Damage when you level up; +1 Elemental Damage when you level up; +1 Engineering when you level up; -2 Max HP when you level upReach level 20Quarterstaff 1 source
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Archaeologist Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Arms Dealer Base-95% Weapons Price; +30 Harvesting; Damage modifications are increased by +33%; You start with 1 Dangerous Bunny; Shops always sell at least 1 weapon; All of your weapons are destroyed when entering a shopRecycle 12 weapons during a runAnvil 1 source
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Arsonist Primal DreadHave 12 fire puddles on the ground at the same time (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Artificer Base+175% Explosion Damage; +4% Explosion Size for every 1 Elemental Damage you have; +100% Damage with Tool weapons; -100% Damage; Armor modifications are reduced by 50%Kill 15 Enemies with a single explosionExplosive Shells 1 source
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Baby Base+12 Harvesting; -20 % Items Price; You gain a weapon slot when you level up instead of a stat upgrade (max: 24); You start with one weapon slot; Shops always sell at least one weapon; +130% XP required to level upReach level 10 before wave 6Celery Tea 1 source
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Beast Master BaseYou can't equip weapons; +2 % Speed for every permanent 1 Pet you have; Pet damage also scales with Melee Damage, Ranged Damage, Elemental Damage, and EngineeringUnlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm itemsScapegoat 1 source
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Brawler Base+50% Attack Speed with Unarmed weapons; You start with 1 Fist; +15% Dodge; -50 Range; -50 Ranged DamageUnlocked by defaultPower Fist 1 source
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Buccaneer Abyssal TerrorsPicked up materials have +100% value; Picking up a material resets the cooldown of all your weapons; -100 % Attack Speed; -50% materials dropped from enemiesReach +100 % Pickup RangeEyepatch 1 source
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Builder Abyssal TerrorsYou start with 1 Builder's Turret; Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave; Engineering modifications are increased by 50%; +20 Harvesting; You can't have structures; -30% pickup range; Damage modifications are reduced by 75%Unlocked by defaultLighthouse 1 source
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Bull Base+20 Max HP; +15 HP Regeneration; +10 Armor; HP Regeneration modifications are increased by 50%; You explode for 30 (300% 300% 300%) damage when you take damage; This explosion has a 1.5x crit multiplier; You can't equip weaponsWin a run in Danger 1Gnome 1 source
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Captain Abyssal Terrors+60 % XP Gain for every free weapon slot you have; +100% stats gained from level upgrades; +200% XP required to level up; +2 % Enemy health at the end of a wave; +2 % Enemy damage at the end of a waveUnlocked by defaultCaptain's Sword 1 source
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Caveman Primal DreadEquip 5 fossils in a single run (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Chef Abyssal Terrors+35 Luck; +200% damage from non elemental sources against burning targets; Consumables explode for 5x1 (+100%) burning damage when picked up; You start with 1 Scared Sausage; +100 % Enemy health; Elemental Damage modifications are reduced by 75%Have at least 25 enemies burning at the same timeSpoon 1 source
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Chunky BaseMax HP modifications are increased by 25%; +1% Damage for every 3 Max HP you have; +3 HP recovered from consumables; -100% Life Steal; HP Regeneration modifications are reduced by 50%; Dodge modifications are reduced by 50%; Speed modifications are reduced by 100%Die for the first timePotato Thrower 1 source
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Crazy Base+100 Range with Precise weapons; +25% Attack Speed; You start with 1 Knife; -30% Dodge; -10 Engineering; -10 Ranged DamageUnlocked by defaultHunting Trophy 1 source
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Creature Abyssal TerrorsWeapon damage additionally scales with 35% Curse; You start with 1 cursed Fish Hook; +1 Curse when you level up; -10 Range at the end of a wave; -5 % XP Gain at the end of a waveUnlocked by defaultBarnacle 1 source
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Cryptid BaseMore trees spawn (+6); Gain 12 material and XP for every living tree at the end of a wave; +3 HP Regeneration for every current living tree; Dodge is capped at 70%; +3 Attack Speed until the end of the wave when you dodge an attack; -100 % Life Steal; -100 Range; -50% materials dropped from enemiesFinish a wave with 10 or more living treesClaw 1 source
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Curious Abyssal TerrorsYou start with 1 Spyglass; 2 additional loot aliens appear every wave; All future loot aliens become stronger when you kill a loot alien; +2 % XP Gain for every different Item you have; -10 % Damage for every duplicate item or weapon you have; +25 % Enemy healthUnlocked by defaultPearl 1 source
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Cyborg BaseYou start with 1 Minigun; Ranged Damage modifications are increased by 200%; 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering); Engineering modifications are reduced by 75%; Melee modifications are reduced by 100%; Elemental modifications are reduced by 100%Reach 10 Ranged Damage and get 3 structures at the same timeImproved Tools 1 source
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Demon Base+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP); You buy items using Max HP instead of materialsWin a run in Danger 5Obliterator 1 source
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Diver Abyssal TerrorsYou start with 1 Harpoon Gun; -100% Harpoon Gun price; +200 % Crit Damage with Precise weapons; % Crit Chance modifications are increased by 25%; +1 HP Regeneration for every 2 Melee Damage you have; Enemies take 300% more damage for 3 seconds when hit by Ranged Damage; -100 Ranged Damage; +250 % Enemy healthKill 1000 enemies that are more than 700 range away from youStarfish 1 source
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Doctor Base+200% Attack Speed with Medical weapons; +5 HP Regeneration; HP Regeneration modifications are increased by 100%; +5 Harvesting; -100% Attack Speed; Armor modifications are reduced by 50%Heal 200 HP in one waveMedikit 1 source
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Droid Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Druid Abyssal Terrors+5 Max HP; +15 Luck; Enemies have a higher chance of dropping fruits; 33% chance to get +1 Luck when you pick up a fruit; 33% of fruits are poisoned and hurt you (ignores Dodge and Armor); -100 HP Regeneration; -100 % Life Steal; Engineering modifications are reduced by 50%Collect 250 consumables by the end of wave 20Cauldron 1 source
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Dwarf Abyssal Terrors+1 Engineering when killing at least 6 enemies with a direct weapon hit; +1 Melee Damage for every permanent 2 Engineering you have; You can't equip ranged weapons; -20 % Dodge; -100 % Attack Speed; % Attack Speed modifications are reduced by 50%Hit at least 25 enemies with a single melee attackWar Hammer 1 source
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Engineer Base+10 Engineering; Engineering modifications are increased by 25%; You start with 1 Wrench; Structures spawn close to each other; Damage modifications are reduced by 50%Get 5 turrets on the map simultaneouslyRobot Arm 1 source
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Entrepreneur Base-25% Items Price; Harvesting modifications are increased by 50%; Gain 25% more materials from recycling items; -100% of your materials at the start of waves; Damage modifications are reduced by 50%Hold 3000 MaterialsBowler Hat 1 source
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Explorer BaseMore trees spawn; You start with 1 Lumberjack Shirt; +10% Speed; +50% pickup range; +33% Map Size; +25% Enemies; -50% materials dropped from enemies; +10% Enemy Speed; -40% DamageKill 50 treesCompass 1 source
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Farmer Base+20 Harvesting; Harvesting increases by an additional 3% at the end of a wave; +1 Harvesting when eating a consumable while at full health; -50% materials droppedReach +200 HarvestingWheat 1 source
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Fisherman Base+5 Max HP; +20 Harvesting; Shops always sell a Bait; -100% Bait price; +2 Harvesting for every 1 Bait you have; Baits make some special enemies spawn throughout all future waves; -50% materials dropped from enemiesGet 2 Bait during a runLure 1 source
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Gangster Abyssal TerrorsCan steal 1 item per shop; Stealing from the shop can spawn an elite; All future elites and bosses become stronger when you kill an elite or a boss; +20 % Items Price; Can't lock itemsReroll 10 times in a single shopGrenade Launcher 1 source
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Generalist Base+2 Melee Damage for every 1 Ranged Damage you have; +1 Ranged Damage for every 2 Melee Damage you have; You can only equip 3 melee weapons and 3 ranged weapons at a timeCollect 2000 materialsBig Arms 1 source
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Ghost Base+10 Damage with Ethereal weapons; +30% Dodge; Dodge is capped at 90%; -100 ArmorReach +60% DodgeRitual 1 source
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Gladiator Base+20% Attack Speed for every different weapon you have; +5 Melee Damage; You can't equip ranged weapons; -40% Attack Speed; -30 LuckKill 20000 enemiesSpider 1 source
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Glutton Base+50 Luck; +1 % Explosion Damage when picking up a consumable while at maximum health; Consumable have a 100% chance to explode for 10 (500% ) damage when picked up; +25 % Items Price; -25 % XP GainPick up 20 consumables during a runSpicy Sauce 1 source
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Golem Base+20 Max HP; Max HP modifications are increased by 33%; Armor modifications are increased by 33%; +40 % Attack Speed when you have less than 50% health; +20 % Speed when you have less than 50% health; You can't heal in any wayFinish a wave with 1 HPStone Skin 1 source
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Hiker Abyssal TerrorsEarn 5 materials for every 10 steps you take during a wave; +1 Max HP for every 80 steps you take during a wave; % Speed modifications are increased by 10%; -5 % Speed; -50% materials droppedWalk a total of 20000 stepsScarf 1 source
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Hunter Base+100 Range; +1% Damage for every 10 Range you have; Crit Chance modifications are increased by 25%; Harvesting modifications are reduced by 100%; Max HP modifications are reduced by 33%Reach +300 RangeSniper Gun 1 source
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Jack Base+125% damage against bosses and elites; +200% materials dropped; -70% Enemies; +175 % Enemy health; +35 % Enemy damage; Note: On higher danger levels, only Elites spawn, never hordesKill a boss or an elite in less than 15 secondsGiant Belt 1 source
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King Base+50 Luck; +25 % Damage for every Tier IV weapon you have; +25% Attack Speed for every Tier IV weapon you have; +5 Max HP for every different Tier IV item you have; -15% Damage for every Tier I weapon you have; -15% Attack Speed for every Tier I weapon you have; -2 Max HP for every different Tier I item you have; UNLISTED BONUS: Starting weapon is Tier IIGet 3 tier IV weapons at onceExcalibur 1 source
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Knight Base+2 Melee Damage for every 1 Armor you have; +3 Armor; You can't equip ranged weapons; You can only equip tier 2 weapons or above; % Attack Speed modifications are reduced by 50%; Harvesting modifications are reduced by 80%Win a run in Danger 4Plasma Sledge 1 source
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Lich Base+10 HP Regeneration; +10 % Life Steal; 100% chance to deal 10 () damage to a random enemy when you heal; Damage modifications are reduced by 50%Reach +100 Max HPTentacle 1 source
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Loud Base+30% Damage; +50% Enemies; -3 Harvesting at the end of a waveKill 5000 enemiesRip and Tear 1 source
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Lucky Base+100 Luck; Luck modifications are increased by 25%; +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material; -60% Attack Speed; -50% XP GainCollect 300 materialsLucky Charm 1 source
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Mad Scientist Primal DreadWin a run with Variant and a run with Droid (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Mage BaseElemental Damage modifications are increased by 25%; You start with 1 Snake; You start with 1 Scared Sausage; Melee Damage Modifications are reduced by -100%; Ranged Damage Modifications are reduced by -100%; Engineering Modifications are reduced by -50%Unlocked by defaultThunder Sword 1 source
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Masochist Base+5% Damage when you take damage until the end of the wave; +10 Max HP; +20 HP Regeneration; +8 Armor; -100% DamageWin a run in Danger 3Spiky Shield 1 source
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Multitasker Base+20% Damage; You can equip up to 12 weapons at a time; -5% Damage for every weapon you haveCollect 5000 materialsChopper 1 source
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Mutant Base-66% XP required to level up; +50% Items PriceKill 2000 enemiesOctopus 1 source
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Ogre Abyssal TerrorsEnemies taking double their max health as damage explode for 10 (+50%-50%) damage; +10 Melee Damage; You can't equip ranged weapons; -50 % Attack Speed; -10 % SpeedDeal 1000 damage to an enemy in a single hitMace 1 source
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Old Base-25% Enemy speed; +10 Harvesting; -33%Map Size; -10% Enemies; -10% SpeedKill 300 enemiesSnail 1 source
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One Armed Base+200% Attack Speed; Damage modifications are increased by 100%; You can only equip one weapon at a timeWin a run in Danger 0Focus 1 source
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Pacifist BaseGain 0.65 material and XP for every living enemy at the end of a wave; You start with 1 Lumberjack Shirt; -100% Damage; -100 EngineeringCollect 10000 materialsPanda 1 source
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Poacher Primal DreadKill 20 different enemy types in the Jungle (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Ranger Base+50 Range; You start with 1 Pistol; Ranged Damage modifications are increased by 50%; You can't equip melee weapons; Max HP modifications are reduced by 25%Unlocked by defaultNight Goggles 1 source
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Renegade Base+2 projectiles; Projectiles pierce through 1 additional target; +10 % Damage for every different Tier I item you have; You can't equip melee weapons; -400% Damage; -50% accuracy; % Damage modifications are reduced by 80%Get 10 different tier I items during a runFairy 1 source
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Romantic Abyssal TerrorsHitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds; +50 Range with melee weapons; -3 % Damage for every 5 Curse you have; -1 Armor for every 5 Curse you have; +1 Curse at the end of a waveFinish a run with 0 CurseFlute 1 source
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Sailor Abyssal Terrors+200% damage with Naval weapons against cursed enemies; +25 Curse; -25 % Damage; You can only equip tier II weapons or above; Dodge is capped at 20%; Harvesting modifications are reduced by 100%Unlocked by defaultTreasure Map 1 source
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Saver Base+15 Harvesting; +1% Damage for every 25 Materials you have; You start with 1 Piggy Bank; +50% Item & Weapon PriceCollect 20000 materialsPadding 1 source
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Sick Base+12 Max HP; +25% Life Steal; You take 1 damage per second (does not give invulnerability time); -100 HP RegenerationReach -5 % HP RegenerationWhetstone 1 source
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Soldier Base+50% Damage while standing still; +50% Attack Speed while standing still; +10% Speed; +200% pickup range; +15 Knockback; You cant attack while movingWin a run in Danger 2Nuclear Launcher 1 source
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Speedy Base+30% Speed; +1 Melee Damage for every 2% Speed you have; -100 Armor while standing still; -3 ArmorReach +50% SpeedFin 1 source
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Streamer Base+3% of your materials per second while standing still (+25 max); +40% Damage while moving; +40% Attack Speed while moving; +2 Armor for every 1 Structure you have; -50% materials dropped; -1% Damage for every 15 Materials you have; -1% Speed for every 30 Materials you haveReach -20% SpeedCommunity Support 1 source
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Survivor Primal DreadPick up 10 crates in a single run (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Technomage BaseYou start with 2 Turret; +5 % Structure attack speed for every permanent 1 Elemental Damage you have; +2 Elemental Damage for every 1 Structure you have; +75% XP required to level up; Melee Damage modifications are reduced by 100%; Ranged Damage modifications are reduced by 100%Reach 10 Elemental Damage and get 3 structures at the same timeParticle Accelerator 1 source
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Time Shifter Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Vagabond BaseEquipped weapons always contribute to the class bonuses of other equipped weapons; You can't equip two of the same weapon at the same time; -5 Armor; -5 % Dodge; Luck modifications are reduced by 50%; Harvesting modifications are reduced by 50%Have 6 different weapons at onceJelly 1 source
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Vampire Base+2 % Damage for every 1% of missing health; +1 % Life Steal for every 3% of missing health; +1 Armor for every 5% of missing health; Max HP modifications are reduced by 25%; -60 % Damage; -100 HP Regeneration; -100 HP recovered from consumablesReach +40 % Life StealDecomposing Flesh 1 source
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Variant Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Veteran Primal DreadUnlocked by default (brotato-builds.com, 1 source) 1 source · fields pending
Brotato Wiki character page · Additional reference
Well Rounded Base+5 Max Hp; +5% Speed; +8 HarvestingUnlocked by defaultPotato 1 source
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Wildling Base+30% Life Steal with Primitive weapons; You start with 1 Stick; You can't equip weapons above tier 2Kill 10000 enemiesHatchet 1 source
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Wounded BaseThis character dies in One Hit; +5 % Speed; +8 Harvesting; Shop items and crates are cleared of items focusing on Max HP, HP Regeneration, % Life Steal and ArmorWin a run in Nightmare difficultyRailgun 1 source
Brotato Wiki character page

처음 쓸 수 있는 기본 캐릭터는 Well Rounded, Brawler, Crazy, Ranger, Mage입니다. Abyssal Terrors가 있으면 Builder, Captain, Creature, Curious, Sailor도 기본입니다. 위험도 0부터 5는 One Armed, Bull, Soldier, Masochist, Knight, Demon 순서입니다.

Primal Dread 10명의 능력 템플릿은 비어 있었습니다. 비워 둡니다. 농부와 황소만 한국어 문단이 있고, 다른 이름은 영어 상세로 이어집니다.

Related pages

FAQ

몇 명인가요?

74명입니다. 새 DLC 10명은 능력칸이 비어 있습니다.

황소는 무기를 드나요?

아닙니다. Bull은 무기 칸이 없고, 맞으면 폭발합니다.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.