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Damage

Updated for Brotato 1.2.0.1 · checked 2026-11-05

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Each point of the damage stat is plus 1 percent. The wiki's worked example says percent damage and percent explosive damage add: Dynamite's 30 percent on a weapon that already has another 15 percent explosive line becomes plus 45 percent, not a product. Negative damage bottoms out at 1. Engineering structures ignore this stat.

The cited damage example does not establish how every boss-only modifier stacks. Keep that field separate from the sourced Dynamite calculation.

Renegade's minus 400 percent damage line is a character modifier, not this stat. Read it on the Renegade page before you apply this formula. I also keep engineering structures out of this percent, because the engineering page already says they ignore it. Repeating that boundary here stops a gun formula from being pasted onto a turret.

If two guides multiply the percents instead of adding them, I stay with the wiki's Dynamite example until a patch note says otherwise. That is a choice about which public page I trust, not a new measurement.

Related pages

FAQ

Is explosive damage additive?

In the Dynamite example, yes: percent damage and percent explosive damage add.

Is boss damage additive?

I did not find a source that says so. The cell stays empty.

Sources

Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.