Armor
Updated for Brotato 1.2.0.1 · checked 2026-11-05

Each point of armor raises the damage required to kill you by about 6.66 percent. The wiki prints a reduction table I will copy in steps: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 30, 45, and 60 armor correspond to 0, 6, 12, 17, 21, 25, 29, 32, 35, 38, 40, 50, 67, 75, and 80 percent reduction. Negative armor runs the other way.
There is no listed point where reduction hits 100 percent and stops. The curve approaches it. A question about 100 percent damage reduction gets that table, not a yes. Knight cares because each armor point is also 2 melee damage.
One wiki page is the source. I do not have a patch note that replaces the table.
Related pages
FAQ
Is there an armor cap?
No hard cap is printed. Reduction slows down. At 60 armor the table shows 80 percent, not 100.
Can you reach 100 percent reduction?
The printed curve does not show a 100 percent row. I will not extrapolate one.
Sources
Public pages linked below were compared on 2026-11-05. Rows with one source are labeled; differing catalogs retain their own counts.
- Brotato Wiki — checked 2026-11-05